Can you do anything about the music system?
My mod is using music in-depth compared to Native as in transitions and enhancing the storyline, so I need musics to play and transition ANYWHERE in the game, which is a huge problem as MS has a stupid music ordering thing going on with all those flags, so I had to give every music all the mtf flags possible, which means I will have to do extra laboring to decide which music to play all around the game, which is fine by me, although...
Operations like these would be beautiful.
store_current_track - stores the current music by ID
force_track - track_id play the music at all costs ignoring the stupid music flags
stop_track - track_id stop_all_sound only works for sounds
play_track with fade options are so slow and always the same. Maybe you could provide some new settings like stereo/mono, fade duration...etc. Also saves ID into reg0.
or at least
music_set_slot
music_get_slot
music_slot_eq