Thanks Slawomir, I'll definitely have to take that all into consideration. What you said about seasons is true, and I decided that I more than likely won't change any current party scenes, because making four scenes for every existing scene is one hell of a lot of work. Two other options crossed my mind as well, but I disregarded them as feasible options. For all those diligently curious, those ideas were:
1. Use the existing winter scenes for all winter scenes and likewise with summer stuff. (Ruled out because of the different looks of settlements, and because the castle's shapes would change)
2. Make snowy retextures of all the castle/town scene props, and replace_object the existing stuff with the same model with a snowy texture via the mission templates. (Ruled out because ground texture wouldn't change.)
About the era shift, I planned to just change troop trees with a script, because it's easier to do, and that way if I want to expand/shrink the troop trees I won't have to make another code to switch over the upgrade paths.
Random idea: Howsabout maybe after a total of 30-120 overall days of peace (Not sure what number would be best for balance between happening too quick and too late) there's a time period switch? What with all the peaceful trade etc and flourishing economies.
Populations would also be nice, and simple enough. Start out with a base population, check when a lord gets more troops, take 'em away from his fief or his Kings', raise population with the less war they're having and lower it at random intervals of plague.
1. Use the existing winter scenes for all winter scenes and likewise with summer stuff. (Ruled out because of the different looks of settlements, and because the castle's shapes would change)
2. Make snowy retextures of all the castle/town scene props, and replace_object the existing stuff with the same model with a snowy texture via the mission templates. (Ruled out because ground texture wouldn't change.)
About the era shift, I planned to just change troop trees with a script, because it's easier to do, and that way if I want to expand/shrink the troop trees I won't have to make another code to switch over the upgrade paths.
Random idea: Howsabout maybe after a total of 30-120 overall days of peace (Not sure what number would be best for balance between happening too quick and too late) there's a time period switch? What with all the peaceful trade etc and flourishing economies.
Populations would also be nice, and simple enough. Start out with a base population, check when a lord gets more troops, take 'em away from his fief or his Kings', raise population with the less war they're having and lower it at random intervals of plague.