Theres plenty more where that one came fromSvenssonHD said:Wow, nice map mate!
No no, it looks already perfect! Good enough for those silly Belgians!Bacon169 said:Don't worry its still WIP
hey I'm blegianCaptured Joe said:No no, it looks already perfect! Good enough for those silly Belgians!Bacon169 said:Don't worry its still WIP
No offense
No, no you cant. As stated in the title, the mod is for warband and as vincenzo made clear - no assets may be used in warband unless the mod would have a verification device that checks whether players have a legit NW install/key.ThaneWulfgharn said:NW source code released.You can use it for cannons:http://forums.taleworlds.com/index.php/topic,246814.0.html
Bacon169 said:hehe the reason why the housses are that close is because I messed something up and can't fix it no just kidding I don't think they did and I propably fix it but it looked empty there so I placed a housse
Add village entry pointshadza999 said:Hey,
1. Can we fire from cannon cart or it's just model without fire?
2. Will I place "cannon cart" on the fort?
EDIT:
Because in this period many villages had fort and they are town's but marked on map as village in this mod totsk......
Now, can I add entry points for town's/castel's to my scene (on map that scene is marked as village but it's town)