SP Medieval [WB] Hundred Years War v6.0 Released!

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I'm having fun so far. Is it just me though, or are the tournament bets messed up? There doesn't seem to be any net profit, ie. I bet 100, I get a 100 if I win.
 
Ohh, I really need to give this a spin. Also, you're featured mod. :razz:


edit: Very nice, although I did see a tempered sarranid guard sword in Dijon. :razz:
 
AWdeV said:
edit: Very nice, although I did see a tempered sarranid guard sword in Dijon. :razz:
And a mace. It's kind of a beta, right?

Is there any to-do list? I really would like to see some features from Custom Commander mod:
- a radar in battles;
- auto-looting system;
- soldiers holding their ground at the start of the battle.

There are more features, but without these three it's hard to play.

Oh and what about Pre-battle orders and Deployment tweak? I never tried it, but people say a lot of good about it.
 
Archi the great said:
It's such a great mod ,I love it! well done mate.One thing I would like to know, how do I uninstall the custom text? Cant read the medieval style.
I'm going to make a quick installer to do that, but meanwhile go into 'Modules\Hundred Years War\Textures', and delete Font.dds, and also delete FONT_DATA.XML from 'Modules\Hundred Years War\Data'.

AWdeV said:
Ohh, I really need to give this a spin. Also, you're featured mod. :razz:

edit: Very nice, although I did see a tempered sarranid guard sword in Dijon. :razz:
Nice catch. I'll get that.
Sethaniel said:
I'm having fun so far. Is it just me though, or are the tournament bets messed up? There doesn't seem to be any net profit, ie. I bet 100, I get a 100 if I win.
Yeah, someone else also reported that. I'll look into it.

trueten said:
AWdeV said:
edit: Very nice, although I did see a tempered sarranid guard sword in Dijon. :razz:
And a mace. It's kind of a beta, right?
I hope it's better than a beta.  :razz:

I am planning on adding several of the osp scripts floating around, but I hit a good point for release, so I did.
 
looks good. Some things i saw while just starting a new game thou. The Monk's brother is the merchants brother... who is the monk. He should be the Monk's brother or something along the way.
Also there is a texture for a scene prop wrong. Just enter the castle in the first town (Dijon) and on the left is a white shield.
 
Sir John, I think it was, has an invisible shield in his inventory. Saw a couple of items that had missing textures as well, but I can't remember what they were. Just thought you'd want to know.
 
Hello! Thanks autor for mod. :grin: I love this time, but mod have many items from 13 century and Native. The version a mod is final or work will be continued?
Sorry for my english :oops:
 
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