IMORTANT NOTICE
My coder pheonixguard is been away for very long time, and chances that he will get back are getting lower and lower; and that is the reason for inactivity of this mod. It happens, that I have a lot of free time in real life and I am more then willing to continue, but unfortunately cant, because I don't have a coder.
Therefore, if there is any coder out here willing to join , the mod will be alive again.
As a coder, your task would be only to implement codes that have already been written, so you dont have to be a coding genius(if it happens that you are a coding "genius" you will be more then welcome to more then only implement codes).
Also, this wouldnt take much of your time, because those repetitive coding duties like adding new items and such, will be done by me.
If it happens that I do find a coder, all crappy looking textures will be reworked before moving onto the new ones and focus will be given to English and French factions.
Medieval Conflict is a multiplayer mod set in medieval Europe and Middle east. There isn't a specific year in which this mod would take place, but its rather spread to couple of centuries in order to achieve better playability and troop choice. In this mod, you will mainly see equipment and troops from late 13th to early 14th century.
Making a multiplayer mod for Warband is currently very risky, there have been a lot of multiplayer mods who failed to prevail in the current community situation. They all had their individual reason why they ended up dead; some of them are set in generally unattractive historical periods, some of them had bigger ideas then Warband could handle, and some of them just changed some items and done nothing else. Medieval Conflict is being developed around one main feature that is explained in next paragraph.
Kindom of England Kingdom of France Holy Roman Empire Byzantium Empire Mamluk Sultanate Novgorod Republic Golden Horde
Mod tries to be as historically accurate as it can, while it doesn't sacrificing key gameplay elements. All Factions have low tier melee units, it can be militia or any other depending on a faction, at least one ranged, higher tier infantry and cavalry unit. And also every faction has unique units.
Kingdom of England
Western style army with special troops such as Longbowmen, Poleaxe Heavy Infantry, and billmen.
Kingdom of France
Western style army with special troops such as Heavy Lanciers, Heavy Crossbowman and Voulgiers.
Holy Roman Empire
Western style army with special troops such as Pikeman, and Imperial Knights
Byzantium Empire
Balanced army with many mercenary units, Cuman Horse archers and Varangians
Mamluk Sultanate
Arabian style army with special troops such as Mumluks and Bedouins.
Novgorod Republic
Includes units armed with long bardiches and axes.
Golden Horde
Cavalry only faction, no infantry, includes horse archers and lancers.
Main feature of this mod will be revamp of troop selecting, about which you can read a a few paragraphs above. From other features, there will be a lot better balance then native, bunch of new items, different animations for bows, new banners and UI. Also there will be a lot of those minor features like crouch, falling from horse, and many similar small scripts that spice up the game.
Recruiting all positions, any help is appreciated, if you want to help in any other field feel free to contact me. In general if you want to help with something, but don't have time to join dev team and help with everything, you can just help with one thing or feature and move on, you will get full credit.
Priority is to help me with the main feature which is written in above paragraphs. I can do it myself but if i get another coder, things will become much faster and mod will be out sooner!
Feudal Knight Hobilar Foot Knight Longbowman Poleaxe Infantry
Billman Spear Infantry
Feudal Knight Lancier Crossbowman Voulgier Foot Knight
Spear Infantry
More previews coming soon.
My coder pheonixguard is been away for very long time, and chances that he will get back are getting lower and lower; and that is the reason for inactivity of this mod. It happens, that I have a lot of free time in real life and I am more then willing to continue, but unfortunately cant, because I don't have a coder.
Therefore, if there is any coder out here willing to join , the mod will be alive again.
As a coder, your task would be only to implement codes that have already been written, so you dont have to be a coding genius(if it happens that you are a coding "genius" you will be more then welcome to more then only implement codes).
Also, this wouldnt take much of your time, because those repetitive coding duties like adding new items and such, will be done by me.
If it happens that I do find a coder, all crappy looking textures will be reworked before moving onto the new ones and focus will be given to English and French factions.
Medieval Conflict is a multiplayer mod set in medieval Europe and Middle east. There isn't a specific year in which this mod would take place, but its rather spread to couple of centuries in order to achieve better playability and troop choice. In this mod, you will mainly see equipment and troops from late 13th to early 14th century.
Making a multiplayer mod for Warband is currently very risky, there have been a lot of multiplayer mods who failed to prevail in the current community situation. They all had their individual reason why they ended up dead; some of them are set in generally unattractive historical periods, some of them had bigger ideas then Warband could handle, and some of them just changed some items and done nothing else. Medieval Conflict is being developed around one main feature that is explained in next paragraph.
Main idea
Main idea of this mod is to remove gold system completely and make everyone spawn with an adequate gear set for a specific troop, without having to earn it first. Every faction has troops, which are as much historically correct as they can be. Every troop has pool of items that are available for equipping. Depending on the troop, it has a pool of 10-30 helmets, 10-30 body armours, 10-30 foot armour and so on. When you choose a troop, instead of you choosing which item you take, game randomly gives you item from item pool.Factions
Kindom of England Kingdom of France Holy Roman Empire Byzantium Empire Mamluk Sultanate Novgorod Republic Golden Horde
Factions overview
Mod tries to be as historically accurate as it can, while it doesn't sacrificing key gameplay elements. All Factions have low tier melee units, it can be militia or any other depending on a faction, at least one ranged, higher tier infantry and cavalry unit. And also every faction has unique units.
Kingdom of England
Western style army with special troops such as Longbowmen, Poleaxe Heavy Infantry, and billmen.
Kingdom of France
Western style army with special troops such as Heavy Lanciers, Heavy Crossbowman and Voulgiers.
Holy Roman Empire
Western style army with special troops such as Pikeman, and Imperial Knights
Byzantium Empire
Balanced army with many mercenary units, Cuman Horse archers and Varangians
Mamluk Sultanate
Arabian style army with special troops such as Mumluks and Bedouins.
Novgorod Republic
Includes units armed with long bardiches and axes.
Golden Horde
Cavalry only faction, no infantry, includes horse archers and lancers.
Features
Main feature of this mod will be revamp of troop selecting, about which you can read a a few paragraphs above. From other features, there will be a lot better balance then native, bunch of new items, different animations for bows, new banners and UI. Also there will be a lot of those minor features like crouch, falling from horse, and many similar small scripts that spice up the game.
Support the mod
Signature
Put this code in your signature area and support the mod!
Code:
[URL=http://forums.taleworlds.com/index.php?topic=200113.0][IMG]http://i804.photobucket.com/albums/yy324/dia151/modbanner.png[/IMG]
Team
phoenixguard09 - Coding
JankoMega - Historian, Map maker
Jarvisimo - Models
dia151 - Texturing, 2D Art, Basic coding
Recruiting!
Recruiting all positions, any help is appreciated, if you want to help in any other field feel free to contact me. In general if you want to help with something, but don't have time to join dev team and help with everything, you can just help with one thing or feature and move on, you will get full credit.
Priority is to help me with the main feature which is written in above paragraphs. I can do it myself but if i get another coder, things will become much faster and mod will be out sooner!
Troops
Kingdom of England
Feudal Knight Hobilar Foot Knight Longbowman Poleaxe Infantry
Billman Spear Infantry
Kingdom of France
More previews coming soon.