Space Commander Nemo
Recruit
A Land Far, Far Away
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A map for Mount & Blade Warband based on the Star Wars galaxy.
Features:
- Entirely new map based on the Star Wars galaxy. All locations have been renamed and placed roughly relative to their galactic positioning.
- 135 villages. That's, like, 25 more than Native!
- Everything Floris has to offer, because you'll be installing it (maybe again) to play this.
- Bugs. Not everywhere that would logically have a port does, and I imagine there's a port city that's in the center of a landmass. I haven't tested it much. I've been drinking a bit and I think I might be jumping the gun here. But hey, you're welcome to check it out. It's kind of chaotic with the factions from Native applied, I paid no attention to fief ownership when changing the names of locations, it was just whatever unused thing I grabbed at the time. I'm sure someone out there might enjoy the challenge. It'll get better, I promise.
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Original Post:
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A map for Mount & Blade Warband based on the Star Wars galaxy.
Features:
- Entirely new map based on the Star Wars galaxy. All locations have been renamed and placed roughly relative to their galactic positioning.
- 135 villages. That's, like, 25 more than Native!
- Everything Floris has to offer, because you'll be installing it (maybe again) to play this.
- Bugs. Not everywhere that would logically have a port does, and I imagine there's a port city that's in the center of a landmass. I haven't tested it much. I've been drinking a bit and I think I might be jumping the gun here. But hey, you're welcome to check it out. It's kind of chaotic with the factions from Native applied, I paid no attention to fief ownership when changing the names of locations, it was just whatever unused thing I grabbed at the time. I'm sure someone out there might enjoy the challenge. It'll get better, I promise.
[list type=decimal]
[*]Install or copy your install of Floris (I recommend the Expanded Edition, the non-WSE, steam-friendly version) to a new folder. I recommend renaming it to avoid confusion (I use ALFFA,for short), as this process will make this module incompatible with any other Floris save games.
[*]Download this: https://www.dropbox.com/s/hbgrmuxjmx56xvd/ALFFA_0.1.1.zip?dl=0
[*]Unzip the files to the main folder of the version of Floris you created from step 1. It's only map.txt and parties.txt. Rewrite the existing files.
[*]Start a New Game.
[/list]
I compiled from the Floris Dev Suite, and I'm using "Floris Expanded Mod Pack 2.54". I had no idea 2.55 was on the nexus, but all that's been changed are the map.txt and parties.txt files... So you should be able to drop the files into 2.55 as well. Heck, there's a chance it could work with any native-based mods like diplomacy. You're gonna need a mod with some kind of seafaring. No guarantees. It would entirely depend on if the mod makes any addition to module_parties. I have no ideas what bugs could result.
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Original Post:
Hey everybody. For the last few weeks, I've been tinkering around with a map. The idea for the whole thing goes back a few years (like, remember when we all thought Bannerlord was going to happen?). I'm not looking to reinvent the wheel or anything here, just give y'all a new map with some new factions so we don't get too bored waiting for Bannerlord. You know, shuffle the items around, make it new again. We've all played too much PoP, Floris, Diplo...
If you're clever, you may have already guessed...
A Land Far, Far Away
A Star Wars inspired mod in a medieval setting for Mount & Blade: Warband
"Land, Ho! Island, up ahead, sir!"
"That's no island, that's a boat..."
As you can see, I just took a map of the Star Wars galaxy and drew over it. I ditched the idea of a "galactic north" so I could turn the Unknown Regions into an arctic wasteland. Little bit of work in GIMP, move over to Blender... Displace the height map...
It's still a bit rough, as I haven't finished painting the textures, there are no rivers yet, and some of the shores/mountains still need some work. Towns/Castles/Villages are about 90% complete. If something should happen and I decide to abandon the work, I want to at least release the map as OSP. Right now, the push is to get the locations mapped out. With a nice module_parties file ready, I'll be able to get into module_scripts and make a playable mod out of it... for Floris... since boats are necessary.
Of course, I'm just one guy. It's taken me a few weeks just messing around with blender and bloodpass/cartographer to get the map to this point. I'm going to set up a github to make it easier if anyone wants to help, as well as to help me organize the project.
For now, the plan is...
- Finish placing Town/Castles/Villages
- Add rivers to map and make it pretty
- Edit module_scripts to properly assign fiefs at game start
- Early "Alpha" release on Floris base with Native factions
From there, it's a matter of really digging into the code...
- Edit module_factions: Empire, Rebels, Hutt Cartel, Mandalorians (small faction, Boba Fett as claimant?), Droid Army (Added M4-78, make IG-88 claimant)
- Edit module_troops
- Edit module_party_templates
- Edit module_scripts to properly assign fiefs to new factions
- Beta release on Floris base
From there, I'd really like to move into Viking Conquest. Better sea faring mechanics, religion, etc. It'll take some "persuasion", but if AWOIAF can do it, I can too.
Mostly, this is just a new map with new factions and troops. I'm not looking to add a bunch of new armor or weapons, I just want to shuffle things around for a new experience.
So... thoughts? Anybody wanna help?
Edit:
If you'd like to check it out, here are the map.txt and module_parties.py:
map.txt
module_parties.py
Just drop those files into a map editor (I've been using Bloodpass).