Daegoth said:Could you please try using the executable on this link?
http://download.taleworlds.com/mb_warband_1122_with_assertions.zip
After downloading the zip file, you should extract it to the game folder (C:\Program Files\Mount&Blade Warband\) and overwrite mb_warband.exe with the new one.
This will hopefully help us find the reason for crashes. After testing it, please post your comments here or bugs.taleworlds.com
Rad said:Daegoth, I tried this new upgraded exe file and my game crashed three time in the course of conquering Dhimir, always when siege tower approached to the castle.
mexxico said:After reading Sarejo's and Shikamaru's bug reports at bugtracker about this issue, we fixed that mistake. Now Sarranids have "Sarranid Horseman" instead of "Sarranid Mamluke" in one of their initial party templates.
mexxico said:Edit : One more addition in v1.122, AI troops are now getting more exp and upgrading faster. Please watch one center's troops note them on paper and go back one month later and compare in both versions if you want to see difference.
ejnomad07 said:I did one better. I created a new troop labled "Dark Knight" and made every factions top teir troop upgradable into that and watched this upgradable flow chart over time. Sarranids Dark Knight ratio to any other faction was damn scary which implies an imbalance in top tier numbers.
Did you manage to get someone to help you confirm this? I don't have a computer capable of frapsing or an especially high DPI mouse so I'm probably not a lot of help, but I'd definitely like to see this fix confirmed.Stabbing Hobo said:Daegoth says the turn limit should be fixed in 1.122. I need someone to test it out with me. Preferably someone with high DPI mouse. Or a recording software so he can do a video of me spinning.
Brador said:I experienced a bug:
While on a prison break quest, me and my allied lord fought against all the guards, so, when all the guards fell defeated to us, the allied lord came to fight with me, so, when i knocked him, a screen appeared saying that my allied lord can't flee.
Not yet.HJKL said:Did you manage to get someone to help you confirm this? I don't have a computer capable of frapsing or an especially high DPI mouse so I'm probably not a lot of help, but I'd definitely like to see this fix confirmed.Stabbing Hobo said:Daegoth says the turn limit should be fixed in 1.122. I need someone to test it out with me. Preferably someone with high DPI mouse. Or a recording software so he can do a video of me spinning.