MP Apocalypse [WB] Persistant Zombies [1.3] (Dead)

Zombies and their stats - (What should they be?).

  • Low HP low damage.

    Votes: 16 14.7%
  • Low HP Medium damage.

    Votes: 13 11.9%
  • Low HP High damage.

    Votes: 21 19.3%
  • Medium HP Low damage.

    Votes: 33 30.3%
  • Medium HP Medium damage.

    Votes: 26 23.9%

  • Total voters
    109

Users who are viewing this thread

Totaljakeey said:
Please don't say the .exe is a virus, It's not. In future say something like "My anti virus picked it up as a virus" As saying it's a virus is a false and invalid accusation. I have the .exe and just scanned it with Norton, AVG and avast.  As expected It's 100% clean.

His English is'nt exactly great, but I managed to work out what he was saying. Just let him improve his English slowly so he then can tell you about his virus detection prgram and what not.
 
Here you go. Warband seems to think my 1.5GB Video card + dedicated video RAM isn't enough.

Starting new log file.
Version:  1.134

-- OS: Microsoft Windows 7  (build 7600), 64-bit
-- RAM: Available physical RAM: 3981MB/4096MB
-- CPU: Intel(R) Core(TM) i7 CPU      Q 740  @ 1.73GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~1845MHz / ~1845MHz / ~1845MHz / ~1845MHz / ~1845MHz / ~1845MHz / ~1845MHz / ~1845MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 460M   
- Texture Memory: 4063 ( Available Texture Memory: 4031 )


Received stats and achievements from Steam

Processing Ini File {
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Setting Map Max X =  180.000000
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Setting Map Max Y =  145.000000
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Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
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Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  1
Scan Module Textures =  1
Scan Module Sounds =  1
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} //Processing Ini File Finished
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  46480
Finished All...
StoreStats - success
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
StoreStats - success
StoreStats - success
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Server connected to Steam successfully.
Server is VAC Secure.
 
Splintert said:
Here you go. Warband seems to think my 1.5GB Video card + dedicated video RAM isn't enough.

Problem is: I don't know why you are crashing.
I don't get this problem, and what I am aware of, others do not.

But, still is making me believe it could be linked to the strange crashing I've been getting when I add a large number of scene props to a map (The items spawning ones)
This is a bit of a bump in the road for me, as I haven't been able to progress because of that crashing.

Could be linked, but I know too little on the situation to know why you've been crashing.
 
Red Campbellton said:
Can you upload patch 1.3 to mbrepository because i am unable to download the patch on account of RCC being down  :sad:

Sure, here you go:
http://www.mbrepository.com/file.php?id=3130

While I'm at it, I'll remove all the rcc downloads from the page to prevent confusion.



For anyone that wishes to know, I'll probably be re-writing the mod as it contains many errors which are down to dirty edits which I'm not fully able to fix, and also some parts of the code I've constructed were done poorly because I didn't know as much when I first wrote it.

Certain aspects will be changed:
  • Faction chat intergrated into it.
  • (Maybe) Removed buying armour as a scene prop - it becomes too complicated to find armour around the map as well as weapons, and will help solve some issues down to too many scene props on the maps.
  • (If I can work out how to) When you die, you'll be moved onto the Zombie team.
 
I hope you succeed. We really need a proper Zombie mod.

So if I understand correctly it will be about trying to survive in a Zombie world. Does this mean there will be Bot Zombies? Or will one player simply start out as a Zombie with everyone who either dies or joins later?

Also if possible it might be interesting to include features of the The Wild Wind mod. Having to find food. Inventory. Sleep etc.

Also having to make alliances but basicly no one can be trusted. Maybe make it so that if you die you "drop" all your items, so also your food etc.  :razz:

Is it also possible to have weapons and ammo on the map which can be scavenged? Would make people be carefull with wasting their ammo, and avoid conflict wherever possible.

Also building barricades etc.

And finally, please make the Zombies the traditional ones. The slow ones but with a lot of health. Basicly it becomes a battle of attricion. So it would be better to avoid them all together.

----

Actually sounds great.
 
Actually just noticed its set in Medieval Times. Too bad, was really hoping on some current Apocalyptic idea with having to find ammo and food in the city while avoiding the Zombies. Also imagined a infection system, where if your attacked by a zombie you slowly lose health untill your dead.
 
Phalanx300 said:
Actually just noticed its set in Medieval Times. Too bad, was really hoping on some current Apocalyptic idea with having to find ammo and food in the city while avoiding the Zombies. Also imagined a infection system, where if your attacked by a zombie you slowly lose health untill your dead.

There are actually guns in the mod, but only flintlock, blunderbuss etc.
 
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