I know a few of you guys have the warband ms, so I want to find out if some of my biggest complaints have been fixed. In order of my priority....
1) can you have more than 16 races in module_skins.py ?
2) do triggers work on melee weapons ?
3) ability to modify core BRF files and files in the Data folder (font, skeletons, skyboxes, etc)
4) does multi-mesh work on armor and weapons ?
5) ability to modify the animations used for a specific race in module_skins.py and an item in module_items.py
6) I've heard there are more horses, so is there something like a module_skins.py for horses so I can now have speeder bikes and dewbacks in the same game?
There are also a lot of other general questions I have about how the multi-player aspect will work. It seems we're going to need flags to allow items to always be dropped on the battlefield or never be dropped, maybe a try_for_items command, a remove_agent, ability to deliver blunt damage, support for more ground and skybox textures, an agent_set_wielded_item, etc... Anyway, eventually I'll do a windiff on the header files to see what new commands were added, but those ones above are what I'm really interested in and depending on the answers may help me decide on how much effort I want to put into modding warband, etc.
1) can you have more than 16 races in module_skins.py ?
2) do triggers work on melee weapons ?
3) ability to modify core BRF files and files in the Data folder (font, skeletons, skyboxes, etc)
4) does multi-mesh work on armor and weapons ?
5) ability to modify the animations used for a specific race in module_skins.py and an item in module_items.py
6) I've heard there are more horses, so is there something like a module_skins.py for horses so I can now have speeder bikes and dewbacks in the same game?
There are also a lot of other general questions I have about how the multi-player aspect will work. It seems we're going to need flags to allow items to always be dropped on the battlefield or never be dropped, maybe a try_for_items command, a remove_agent, ability to deliver blunt damage, support for more ground and skybox textures, an agent_set_wielded_item, etc... Anyway, eventually I'll do a windiff on the header files to see what new commands were added, but those ones above are what I'm really interested in and depending on the answers may help me decide on how much effort I want to put into modding warband, etc.