warband module system changes

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We still desperately need a module_skins file for mounts so we can change gallop sounds and sound effects.  And different skeletons would make the modelling easier.
 
If we could get enough people together It would be a lot of fun working on a game using the unity 3d engine. Its a middle ware game engine that has a free version that does not have all the features as the retail version.  If people got into it we could always do a lot of the ground work on the free version and then pitch in some money for the full version to finish it off.  We got plenty of a open source weapon and armor models to work with if they can be converted. We got  plenty of open source sounds.  I got a bunch of building models that are professional quality as well that I bought.  Just a thought.  The game engine is based around object orientation.  I not sure how to explain it correctly so you will have to check it out.  Its suppose to be real easy and faster then typical game making.

You can get the free version and info about unity by checking out my link. 

http://unity3d.com/unity/
 
Yeah, I know!  If we could get enough people maybe we could do it with out too much time for each of us. I hate doing anything complex and large by myself or with a few people its just too much and overwhelming!  If we could get like 10 or so people and get a solid design outline out  I think we could have a shot. All the weapon and armor and sounds models with engine's efficacy is a real time saver. They got like 3 different game demo's with full reference data and documentation. So  its is definitely more advanced and involving  them moding warband but it opens up a lot of options that warband does not allow.
 
I think most people want to mod warband because it´s easy (most of the times) and the basic game mechanics are perfect for dozens of scenarios. Creating a whole new game is hard you know?
 
I think what he's saying is, with the engine already there, it's similar to modding.  Plus with a huge team it wouldn't be as hard.  I'd do it if I had the time. 
 
There is a startup cost to buy the engine as well.  Still I tried that avert fate demo and it was pretty sweet.  Lols at the boss being easier than the gunship to kill though. 
 
Berserker Pride 说:
There is a startup cost to buy the engine as well.  Still I tried that avert fate demo and it was pretty sweet.  Lols at the boss being easier than the gunship to kill though.
Startup cost for the free version?  :mad:
Anyway, I'm downloading it now to take a look around, even if I never do anything with it. 
 
...installing.  I'm rather excited to see what this thing can do. 
Nevermind, mistakenly, I downloaded the pay version.  :lol:
No I didn't. 
 
My first impression.  Pretty!  Textures look familiarly mapped, I haven't read anything about it though. 
unity.png

Anyway, this thread is about the module system.  /spam
 
faradon 说:
I think most people want to mod warband because it´s easy (most of the times) and the basic game mechanics are perfect for dozens of scenarios. Creating a whole new game is hard you know?

Yeah the middle ware stuff is suppose to be significantly faster then building a game. This stuff would be more complex then moding warband but the degree of complexity is the big question. It may be not a large step up for the freedom it could provide where warband has its limits.  I am not saying anything as a being the truth or a hard and fast fact but just to check it out and see what you think. There is a free version that has a few less features. I would love to see what some of you think about how easy or hard it seems compared to warband. Some of you guys are so damn good at your modeling/coding etc that  I don't think a step up would be  a big deal.  It's just a thought thats all. 
 
I had actually started looking at the Unreal Development Kit since I have been getting frustrated with the M&B engine.  Now, I realize its not fair to compare the M&B engine to the Unreal one, but it sure would be nice to have a little more flexibility and control then we have right now.  However, the UDK looks very advanced and I doubt its something that I have the free time to try and learn anytime soon.  :sad:

http://www.udk.com/index
 
It´s free I think...
I would say it´s the best free engine out there...too bad I too lazy for coding
 
There are quite a few completely free game engines out there, Ogre comes to mind as one of the first, then there is the freespace engine, etc. etc.

  The problem is, you really need to be a top rate C++ programmer to get anywhere.  There have been people working on games with these engines for years and not completed much to talk about.  The only mod I've seen lately that does anything seriously cool with a game engine is the Crysis mod, Mechwarrior: living legends.  They had a large team of professionals and it took them almost 2 years for their first release.
 
I'm not a big fan of unreal. 
Tempered 说:
There are quite a few completely free game engines out there, Ogre comes to mind as one of the first, then there is the freespace engine, etc. etc.

  The problem is, you really need to be a top rate C++ programmer to get anywhere.  There have been people working on games with these engines for years and not completed much to talk about.  The only mod I've seen lately that does anything seriously cool with a game engine is the Crysis mod, Mechwarrior: living legends.  They had a large team of professionals and it took them almost 2 years for their first release.

I think tbox's suggestion was to harness the skill of these modelers and programmers and make our own game.  Like I said, if I had the time, I'd do it.  It would be fun, and a great experience. 
 
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