Could you give me a screenshot how it looks for you. Actually placement should be intended, so I would like to see if everything is correct for you.reiksmarshal said:Banner placement on shields - I'm sure you guys are aware of this but a few banners are screwed up when they display on the shield. I pretty much only use 2 banners and they are both messed up. The white banner with a black raven is not centered like it use to be and looks terrible if it is intentional. The other is the red banner with a white valknut (the one I use in the vid in my sig) is really jacked and appears as a little square on the shield.
BrustwarzenLenny said:Could you give me a screenshot how it looks for you. Actually placement should be intended, so I would like to see if everything is correct for you.reiksmarshal said:Banner placement on shields - I'm sure you guys are aware of this but a few banners are screwed up when they display on the shield. I pretty much only use 2 banners and they are both messed up. The white banner with a black raven is not centered like it use to be and looks terrible if it is intentional. The other is the red banner with a white valknut (the one I use in the vid in my sig) is really jacked and appears as a little square on the shield.
CeltiberoCaesar said:reiksmarshal said:Just tried out the beta today for the first time
Some very good improvements so great job guys! Just wanted to throw some feedback out before I went to sleep.
Being a King - The only issue I have with this feature is you should get the faction banner of the kingdom you pick to lead. If a player wants to change his banner they can do that with the cheat menu. The king's banner are not available through the cheatmenu.
Banner placement on shields - I'm sure you guys are aware of this but a few banners are screwed up when they display on the shield. I pretty much only use 2 banners and they are both messed up. The white banner with a black raven is not centered like it use to be and looks terrible if it is intentional. The other is the red banner with a white valknut (the one I use in the vid in my sig) is really jacked and appears as a little square on the shield.
Anyways thanks for the hard work guys, I'll definitely be playing this once it gets out of the beta phase.
Hi,
Thank you for your feedback.
The banners are unchangeable. The cheat is just that, a cheat so don't count it as a feature. It was added for testing purpose and since lot of people asked for that (and I need it again) we put it back but we are not going to enlarge that cheat.
About the symbols, the new design try to move some symbols from the central metallic part of the shields. We will reconsider this.
cpkuntz said:Hey one quick note - I'm having an issue with the shipwright (or captain?) on the beach in Friese near the beginning of the main story questline. The ship captain tells you to board the ship, and normally the small crew and Brunhilda and you and the ship captain boards the ship and a small tutorial starts, and this informs the player how to control the ships.
I'm having a bug where this tutorial freezes up because the ship captain won't board the ship. He just sort of walks around near the gang plank and won't actually board. This prevents the storyline from going forward. Indeed, you can't even tab out of this scene.
Could this problem be caused by the fact that I already have ships? I played a long while before starting the main story. Thanks for your feedback. This is the only bug I've noticed so far.
Idibil said:craftyguy said:This game is unplayable on Linux, even with low graphical settings. I get a hang every time I try to start a new story campaign. What logs would you like and where are they located?
Hi Craftyguy
You tried this:
Update RE to latest patch (improvements in MAC and Linux compatibility)
Then, open your rgl_config.txt:
render_buffer_size = 15
use_pixel_shaders = 0
use_vertex_shaders = 0
fake_reflections = 1
use_ondemand_textures = 1 #if crash move to 0 depend on your pc
use_ondemand_textures_mt = 1 #if crash move to 0 depend on your PC
force_single_threading = 1
debug_mode = 0
force_vsync = 1
postfx_dof = 0
postfx_hdr = 0
use_instancing = 1
number_of_ragdolls = 4
number_of_corpses = 4
blood_stains = 0
What is your distro, GPU and GPU driver? Are you on open beta?craftyguy said:Idibil said:craftyguy said:This game is unplayable on Linux, even with low graphical settings. I get a hang every time I try to start a new story campaign. What logs would you like and where are they located?
Hi Craftyguy
You tried this:
Update RE to latest patch (improvements in MAC and Linux compatibility)
Then, open your rgl_config.txt:
render_buffer_size = 15
use_pixel_shaders = 0
use_vertex_shaders = 0
fake_reflections = 1
use_ondemand_textures = 1 #if crash move to 0 depend on your pc
use_ondemand_textures_mt = 1 #if crash move to 0 depend on your PC
force_single_threading = 1
debug_mode = 0
force_vsync = 1
postfx_dof = 0
postfx_hdr = 0
use_instancing = 1
number_of_ragdolls = 4
number_of_corpses = 4
blood_stains = 0
Yes, I've done this and it still hangs once I start playing (after scene/map loaded). What other information would you like to help resolve this?
Mr.Milker said:I've loaded up my old save and got hooked on the story. So far so good. Though now I'm stuck on the quest Bjorn gives you, to hunt West Saexe foragers. I think I'll cheat fog of war off, but "go look for this party that roams freely" is not a great mandatory quest necessary for moving on in the storyline.
Thank you. We are already looking into it.Dahvos said:I have noticed this glitch as well with those swords turning invisible for a few seconds
Arch Linux, kernel 4.0.7Mustafa Korkmaz said:What is your distro, GPU and GPU driver? Are you on open beta?