Deathwhisper
Sergeant Knight at Arms
Hi everyone, here's a new version for you to enjoy .
This update is NOT savegame compatible
V0.5 and v0.6 are required. V0.61 is included in this patch.
Download links : http://www.nexusmods.com/mbwarband/mods/5939/
http://www.moddb.com/mods/a-new-dawn1/downloads/a-new-dawn-patch-062
Changelog :
This update is NOT savegame compatible
V0.5 and v0.6 are required. V0.61 is included in this patch.
Download links : http://www.nexusmods.com/mbwarband/mods/5939/
http://www.moddb.com/mods/a-new-dawn1/downloads/a-new-dawn-patch-062
Changelog :
New features and balance changes
- The Kolkar clan now uses low tier Khergit troops as a garrison for its castles and towns instead of Kolkar troops. This should make their castles much easier to take.
- Changed the code that generates random battlefields once more - they should be flatter than before.
- Added 1 new troop to the County of Geroia, 1 new troop to the Pincipality of Lokti and 1 new mercenary.
- There is now 1 new tier for Freelancer troops. The highest tier freelancer is now equivalent to other level 40 troops.
- Made lumber easier to obtain by increasing its abundance on markets and adding it to the inventory of forest bandits (which lets you acquire some by defeating them).
- Added the upgrade trees of minor factions in the upgrade trees report.
- Added an option to change the damage multiplier of all troops and heroes (including you). You can choose any value between 25% and 400%.
- Added an option to disable larger battlefields when the player's party exceeds a given size.
- Added an option to disable the blood loss system.
Bug fixes
- Fixed a dialog bug that would show up after having helped a lord in battle.
- Fixed a bug with patrols that made them go straigth to a castle after being hired instead of patrolling.
- Fixed a bug that let highland sharpshooters upgrade into themselves.
- Renamed a texture that would generate errors (banded_mail_armor_leather_grün).
- The player's relation with minor factions no longer reverts to neutral at the end of a mercenary contract.
- Fixed a bug that would add wrong meshes to the sovereign relations report when minor factions were active.
- Fixed a bug that prevented the player from attacking guards of minor factions during a prison rescue.
- The Kolkar clan now uses low tier Khergit troops as a garrison for its castles and towns instead of Kolkar troops. This should make their castles much easier to take.
- Changed the code that generates random battlefields once more - they should be flatter than before.
- Added 1 new troop to the County of Geroia, 1 new troop to the Pincipality of Lokti and 1 new mercenary.
- There is now 1 new tier for Freelancer troops. The highest tier freelancer is now equivalent to other level 40 troops.
- Made lumber easier to obtain by increasing its abundance on markets and adding it to the inventory of forest bandits (which lets you acquire some by defeating them).
- Added the upgrade trees of minor factions in the upgrade trees report.
- Added an option to change the damage multiplier of all troops and heroes (including you). You can choose any value between 25% and 400%.
- Added an option to disable larger battlefields when the player's party exceeds a given size.
- Added an option to disable the blood loss system.
Bug fixes
- Fixed a dialog bug that would show up after having helped a lord in battle.
- Fixed a bug with patrols that made them go straigth to a castle after being hired instead of patrolling.
- Fixed a bug that let highland sharpshooters upgrade into themselves.
- Renamed a texture that would generate errors (banded_mail_armor_leather_grün).
- The player's relation with minor factions no longer reverts to neutral at the end of a mercenary contract.
- Fixed a bug that would add wrong meshes to the sovereign relations report when minor factions were active.
- Fixed a bug that prevented the player from attacking guards of minor factions during a prison rescue.