Suggestion General Use StrikeMagnitudeCalculationModel to compute crafted item damage

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In Crafting.CalculateSwingBaseDamage, CombatStatCalculator is directly used, bypassing the potential custom StrikeMagnitudeCalculationModel so the resulting damage can be incorrect. Can StrikeMagnitudeCalculationModel.CalculateStrikeMagnitudeForSwing be used instead?
 
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