Bannerlord Role-Play
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An update in regards to our module which will support the server will come out soon.
We are currently looking for new volunteer members for our module team, see below what sort of roles we are after and the demand for the roles. All those interested in said roles are free to send me a PM on the forums or join our discord and contact Captain Obvious there. If you have a friend who can do one of the said roles and might be interested, now is the chance to let them know. All those submitting a request to work on the team must provide some evidence of past work.
C# Programmer - Moderate Demand.
3D Modeller - Urgent Demand.
Artist - High Demand.
Animator - High Demand.
As many of you may know me already from my posts on the forums or my contribution in the closed beta, I thought I'd throw in my future idea and contribution to the bannerlord. I've been part of the Warband Role-Play (RP) community for many years and myself with many others have be relishing on the thought of bannerlord RP. See the info below with older updates and more detailed information about things such as what bannerlord role-play actually is.
Update 1: The Picked Scenario - 19th December 2019
Set in the Northern Territories of Calradia, our scenario begins twelve years after the starting date of the bannerlord campaign. The lands have been left war-torn after the great war between the Kingdom of Vlandia, the Principality of Sturgia and to a lesser degree the Kingdom of Battania. Leaving many buildings in ashes, the fiefdoms of Ormanfard and Ormanfard Castle suffering the brute of the conflict. The war came to an end only a year before our scenario begins, leaving the Duke of Sargot to attempt to keep his realm together after the devastating losses he had taken.
There are many opportunities for both the great noble houses and the criminals of the scenario to grow their influential and holdings within the scenario. From the many rivers flowing through the scenes, to the vast forests allowing poaching and raids on caravans, to even an island, barely inhabited, to allow either a criminal settlement to pop up, an existing kingdom to prosper on there or even the possibility of a new force making their mark on the island! The possibilities within the scene are endless, and the different terrains from vast plains to tall mountains, you and your character will always be able to discover a small area within the scene to newly discover.
The Kingdom of Vlandia:-
The liege lord of the realms of the Kingdom of Vlandia within the scenario would be the Duke of Sargot. The Duke is initially played as a tyrant to his people and after the terribly fought war between the Vlandians, Sturgians and Battanians, he is prone to blaming everyone else for the failure to try to cover his own back. With potential successors lined up to take over the ruling of the Duchy if an opportunity arises, the Duke is faced with the struggle to keep his realms together and more importantly his family in power. The territories that will be held within the realm of the Duke of Sargot will be:
Town - Sargot - Due to how hard the town was hit in the war and with the political situation which has engulfed the region, the Town of Sargot faces a dire situation of criminality and being festered by criminal gangs, even in the back streets of the town itself. This town will hold a family of four nobles. Inside the town will hold a tavern as well as a port.
Castle - Ormanfard Castle - This castle would be lay in ruins due to being raised in the previous war. The lord of the ruins is also the lord of the village of Ormanfard.
Villages:-
- Calioc (Fish) - A small fishing village run by a Bailiff appointed by the Duke
- Rodetan (Horses) - A farmstead run by a notable family in the region.
- Etirburg (?) - A monastery run by a bishop to run the village. There would be an inn too.
- Ormanfard (Farms) - A farmstead run by the Count of the region, who is the owner of both the ruins of Ormanfard Castle and the village of Ormanfard. They would be a family of 3 nobles.
The Principality of Sturgia:-
The liege lord of the realms of the Principality of Sturgia within the scenario would be the Jarl of Ustokol Castle. Initially the Jarl will be played by a character who will be in their mid-teens after his father was killed in the previous war, with his mother as the regent until he comes of age; she would be tasked with trying to keep the naive young Jarl in order and on the right path so the Jarldom doesn't fall into the wrong hands. The territories that will be held within the realm of the Jarl of Ustokol Castle will be:
Castle - Ustokol Castle - This castle would have taken most of the brute force of the war and the wear is rather visible on the castle. Nevertheless, still fully functional, the regent would be overseeing a large construction effort to repair the castle and restore the surrounding lands to their former glory. The castle would hold a family of three nobles.
Villages:-
- Ustokol (Fishing) - A small fishing village run by a bailiff who was appointed by the former Jarl. Within the village would house an Inn and an arena.
- Rodetan (Farms) - A moderately sized farming village run by a local nobleman in the region appointed as the Baron.
The Kingdom of Battania:-
The liege lord of the realms of the Kingdom of Battania within the scenario would be the Earl of Aster Castle. Initially the Earl will be played by a character who will be in their older years, in his mid 60's. With many responsibilities already handed down to his heir, the family must find the best way to have a smooth transition to the next Earl and to try to keep the realms together after such a long reign. The territories that will be held within the realm of the Earl of Aster Castle will be:
Castle - Aster Castle - During the war between the three realms, due to the lack of Battanian direct presence, it allowed the Earl to focus less on large battles and sieges but instead profiting off the war; looting battlefields and raiding villages, the Earl was able to expand his castle and unlike the Vlandian Kingdom and Sturgian Principality, he was able to prosper from the war. There would be a family of three nobles.
Villages:-
- Aster (Farms) - A small farming village run by a bailiff who was appointed by the Earl. Within the village would house an Inn.
- Ath Cafal (Mines) - A moderately sized mining village run by a local nobleman in the region appointed as the Baron.
What is it we are actually planning you might ask? Well, this is something we have done on warband for many years - hardcore role-play. Where you get a scene (a village map is a good example) but expand it so there are multiple fiefs on the map alongside forests and other sights - see it perhaps as a kingdom come deliverance sort of map. The goal when playing isn't like normal single player where you raise troops, attack castles and create a faction but a world where the players can forge the world how they wish to. Everyone in the server has their own character which is their own - they can choose their name, their appearance, their backstory - the options are endless! Players would play a variety of roles from the local nobleman, to the average solider all the way to the standard peasant - you can work your way up through means of dedication, loyalty, or intrigue! The RP community is text based, where you emote everything you do or say (within reason, we don't need you emoting to breathe!) - see it as a book but instead of you making the story by yourself hundreds of players contribute together to the overall story.
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Scenario One.
What I plan to propose to you all here is my ideas for a bannerlord RP scenario and drum up some support all in one place for such. Below you can find my steam group with the community where everything will be centred around, alongside my ideas & a strawpoll which I encourage you all to vote on! Give your opinions on the whole thing below.
What I plan to propose to you all here is my ideas for a bannerlord RP scenario and drum up some support all in one place for such. Below you can find my steam group with the community where everything will be centred around, alongside my ideas & a strawpoll which I encourage you all to vote on! Give your opinions on the whole thing below.
Set in the Northern Parts of Calradia, this scenario will feature Vlandia as the dominant faction, alongside Sturgia as a close second. The Battanians will be the third faction on map acting as a possible counter-balance to the two other factions. The map itself will feature many rivers and be in a bay, allowing for many rivers and streams. The island will allow for future building projects and potential political clashes. The Battanians' area will be mainly consist of dense forests, allowing for hideouts and the like. Below are the number of fiefs for each faction:-
Vlandia:- Town x1, Castle x1, Village x4
Sturgia:- Town x1, Castle x1, Village x2
Battania:- Castle x1, Village x4
Scenario Two.
Set in the Mid-Southern parts of Calradia, this scenario will see Vlandia & The Western Empire competing closely together with similar fiefs and power. Battania will be the third faction on map acting as a possible counter-balance to the two other factions. The map itself will be mainly inland, with the Vlandian town being a port out to sea. The centre of the map is mainly uninhabited, with dense forests and ruins laying here and there, allowing for a potential future building project and even potential bandit hideouts. Below are the number of fiefs for each faction:-
Vlandia:- Town x1, Castle x1, Village x4
Western Empire:- Town x1, Castle x1, Village x3
Battania:- Castle x1, Village x3
NOTE: THIS IS ALL SUBJECT TO CHANGE, MAINLY DEPENDING ON THE MAP CAPABILITIES OF BANNERLORD.
Credit to Vesper for the map.
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