Been a while since I played, decided to pick TEATRC back up for some fun and silliness, and found that my old main savegame character had most or all of the Unique Weapons.
So, here's a short rundown of the ones I tend to roll with.
Zepuylos: The Spear of God/Spear of Emperor Sigismund/Spear of Sticking Things That Are A Mile Away/etc.
This is probably my favorite weapon in the game, hands down. It's insanely fast, has great piercing damage, does cut damage when swung instead of the normal, ****ty, blunt damage, and it's longer than all but a Landsknecht pike (which can't be used on a horse) or the long lance thingy that Demilances and LT Cavalry have. It's better than both though, so I don't complain. It's also amusing to tilt against Swadian knights with their own king's spear.
Elephant Gun: The Rifle of Shooty Shooty Pow Pow Mk1
Slow reload, super accurate, very powerful. Good for stationary snipers, or horse dragoons if you're feeling adventurous. Bring a good secondary with you, you'll only get a few shots off before the enemy closes. Very very good for firing into groups of more than five at long/medium range, and can pick off individual troops at medium/close range. If you find one, take it immediately.
Brunhild: Mondo's Sword of Bloodthirsty Piety +5 DEX +5 INT +5 STR +5 MAG -5 PENIS SIZE
As much as I like to leave allies with their own weapons (I play LT often), I'll pick up Brunhild for a good secondary to Zepuylos. It's a hand-and-a-half sword (theoretically), so it can be used with a shield, but its length also makes it good as a no-shield cavalry weapon. Has swaggity particle effects in WB, looks badass, is shiny, etc.
Balmuck: Prince-Sovereign Istvan Aleksy's +11 Sword of Removing Kebab
The best weapon for removing pesky Nirdamese and Ormeli Kebab from racially pure Grand Duchy. Actually a nice slicey slashy sword, but moreso if you're on foot. It's not quite long enough for sustained cavalry use. Pick up, but keep in a chest somewhere so it doesn't take up space.
Multi-Shot Pistol: You've got to ask yourself one question "Do I feel lucky?" Well, do ya, punk?
While this is no .44 Magnum (in all likelihood it probably fires a .58 musket ball, so much better), it will still blow a damn Laurian's head clean off. Or a Swadian's, or your own, if you let it. Six shots are better than one, but the reload time balances this out. Very useful for Dragoons, instead of rolling with two horse pistols. Plus, it's a goddamn flintlock revolver.
Rosebud: Touch my ****ing Sword and I'll Cut Your Goddamn Nuts Off
I tend to stay away from this. Imelda's a crazy *****, it's not long enough for cavalry work, it cuts okay but not the best, etc. It's decently fast though, and makes rose petals fall from the sky. If you're into that kinda thing, I guess.
Penetent: Ork WAAAAAGGGGHHHHH
Zalera the Mad's +5 Ork Sword of WAAAGGGHHH is a good choice for your first Unique. It tends to be the one I find first anyway, for whatever reason. Good cuts, nice speed, a bit short, but whatever. It looks sick as ****, though. I'd hang it up on the wall once I pick up Balmuck or Brunhild.
Hand Cannon: I'm sure my Cannoneers know not to aim in my general direction!
Makes things go boom. Very loudly. Staple of Ormelis and Kaiserlichers, not so much useful in the hands of a player. Very slow, very good power, but too much trouble. You'll easily kill too many people or nobody with this. Takes practice and luck to become decent at it.
Zoshonell: Holy **** My Hand is On Fire
This is basically a vanilla LT Broadsword with serrated edges and a zippo lighter taped to the blade. Elhaym is a crazy ho, so I tend to leave this one alone. Also 1H/2H, but nothing totally superior towards the others.
Gramrock, Fafniel, Isleberg, etc.
Can be fairly good on their own, I don't use them much.
So, what do you guys think of the Uniques? How do you roll with the gangsta lords?
So, here's a short rundown of the ones I tend to roll with.
Zepuylos: The Spear of God/Spear of Emperor Sigismund/Spear of Sticking Things That Are A Mile Away/etc.
This is probably my favorite weapon in the game, hands down. It's insanely fast, has great piercing damage, does cut damage when swung instead of the normal, ****ty, blunt damage, and it's longer than all but a Landsknecht pike (which can't be used on a horse) or the long lance thingy that Demilances and LT Cavalry have. It's better than both though, so I don't complain. It's also amusing to tilt against Swadian knights with their own king's spear.
Elephant Gun: The Rifle of Shooty Shooty Pow Pow Mk1
Slow reload, super accurate, very powerful. Good for stationary snipers, or horse dragoons if you're feeling adventurous. Bring a good secondary with you, you'll only get a few shots off before the enemy closes. Very very good for firing into groups of more than five at long/medium range, and can pick off individual troops at medium/close range. If you find one, take it immediately.
Brunhild: Mondo's Sword of Bloodthirsty Piety +5 DEX +5 INT +5 STR +5 MAG -5 PENIS SIZE
As much as I like to leave allies with their own weapons (I play LT often), I'll pick up Brunhild for a good secondary to Zepuylos. It's a hand-and-a-half sword (theoretically), so it can be used with a shield, but its length also makes it good as a no-shield cavalry weapon. Has swaggity particle effects in WB, looks badass, is shiny, etc.
Balmuck: Prince-Sovereign Istvan Aleksy's +11 Sword of Removing Kebab
The best weapon for removing pesky Nirdamese and Ormeli Kebab from racially pure Grand Duchy. Actually a nice slicey slashy sword, but moreso if you're on foot. It's not quite long enough for sustained cavalry use. Pick up, but keep in a chest somewhere so it doesn't take up space.
Multi-Shot Pistol: You've got to ask yourself one question "Do I feel lucky?" Well, do ya, punk?
While this is no .44 Magnum (in all likelihood it probably fires a .58 musket ball, so much better), it will still blow a damn Laurian's head clean off. Or a Swadian's, or your own, if you let it. Six shots are better than one, but the reload time balances this out. Very useful for Dragoons, instead of rolling with two horse pistols. Plus, it's a goddamn flintlock revolver.
Rosebud: Touch my ****ing Sword and I'll Cut Your Goddamn Nuts Off
I tend to stay away from this. Imelda's a crazy *****, it's not long enough for cavalry work, it cuts okay but not the best, etc. It's decently fast though, and makes rose petals fall from the sky. If you're into that kinda thing, I guess.
Penetent: Ork WAAAAAGGGGHHHHH
Zalera the Mad's +5 Ork Sword of WAAAGGGHHH is a good choice for your first Unique. It tends to be the one I find first anyway, for whatever reason. Good cuts, nice speed, a bit short, but whatever. It looks sick as ****, though. I'd hang it up on the wall once I pick up Balmuck or Brunhild.
Hand Cannon: I'm sure my Cannoneers know not to aim in my general direction!
Makes things go boom. Very loudly. Staple of Ormelis and Kaiserlichers, not so much useful in the hands of a player. Very slow, very good power, but too much trouble. You'll easily kill too many people or nobody with this. Takes practice and luck to become decent at it.
Zoshonell: Holy **** My Hand is On Fire
This is basically a vanilla LT Broadsword with serrated edges and a zippo lighter taped to the blade. Elhaym is a crazy ho, so I tend to leave this one alone. Also 1H/2H, but nothing totally superior towards the others.
Gramrock, Fafniel, Isleberg, etc.
Can be fairly good on their own, I don't use them much.
So, what do you guys think of the Uniques? How do you roll with the gangsta lords?