Greetings,
You may know by now that M&B 1.0 will feature instant load times from "Launching Game" to the character creation screen. Until then, I have written a step by step tutorial on how to use what i've termed the "Scene dance feature".
This tutorial will have to do with editing the files in the SceneObj folder, and its relatively simple, so anyone should be able to do this. sco. files located in the SceneObj folder are the individual scenes that Mount and Blade uses to reference when enterting castles, towns, etc. What i've discovered is that all of these were being loaded BEFORE entering the world map, so what we will do now is manipulate the files in the folder to use them only when called for entering the specific scenes.
Step 1
First you will want to go into the folder where your mount and blade mods are stored. For me it's C:\Program Files\Mount&Blade\Modules\. Here you will go into which ever folder your current Legions Extended release is. Once inside you will want to make a copy of the SceneObj folder which I have highlighted..
Place that folder in another folder somewhere for safe keeping, just incase you make an error.
Step 2.
Once you have backed up and stored your copy SceneObj folder somewhere (preferrably outside M&B), go back into the mod directory to where the original SceneObj folder is, and proceed to enter it. You should then see a large quantity of .sco files that start with scn_. These are the individual scenes that Mount and Blade uses to reference when entering castles, towns, etc. Go ahead and make a new empty folder inside the folder where your scenes are stored. I have a highlighted example and titled it "Transfer" as an example..
Step 3.
Once you have made your new folder, go ahead and highlight all of the scenes and copy / paste them into your new folder. Once that is completed, you will then delete all of the scenes in the original scene folder. Now your SceneObj folder should be completely empty with the exception of your newly created folder in which the scenes reside.
At this point you can start a new M&b game of the associated mod, and once you click "Start New Game", the game will jump straight to character creation. This is the way M&B will operate in 1.0. Now If you go into a scene however, there will be nothing but flat grass and NPCs. Battles are an exception, and you can enter any kind of battle with the exception of sieges which require scenes. No scenes for Zendar -
Now I will teach you to access the scenes individually.
Step 4.
For example if you wanted to access Zendar, all you would do is alt tab into your SceneObj folder,(WHILE IN GAME , -Preferrably on the world map-) then open up the new folder you created and copy the Zendar scenes. If you arange the files by name, you should see three files for Zendar at the bottom.
Copy those files and then paste them into the SceneObj folder, so now your SceneObj folder should llook like this..
Step 5.
Now that you have decided on which scene to visit, in this case I will be visiting Zendar,Save and Exit to the menu. Do not exit the game completely, that is not necessary. It is worth note that you have already loaded the textures and scripts and the beginning of the mod load, so now when you restore a saved game, it is almost exclusively the scene folders. Since the scenes you want to visit are the only ones in the SceneObj folder, you will have next to instant reload times.
And thats basically it. Some reminders/tips:
- Delete the scenes in the SceneObj folder you no longer visit
- You could always leave the scenes that you regularly visit in the SceneObj folder, such as all the Italian cities if you are a Roman player etc., to reduce your alt-tabbing
- Villages have 1 scene,
- Castles have 2 scenes: Interior, exterior.
- Towns have several scenes: Usually 8 if you want to access the whole thing.
Here is the village/town/castle reference chart for Legions Extended, which you will idealy want to place in a text file in your SceneObj:
("town_1","Bagacos",
("town_2","Camulosadae",
("town_3","Carthage",
("town_4","Syracuse",
("town_5","Mastia",
("town_6","Rome",
("town_7","Taras",
("town_8","Gergovia",
("town_9","Mediolanium",
("town_10","Sarmizegetuza",
("town_11","Buridiva",
("town_12","Swebostraus",
("town_13","Arretium",
("town_14","Kallatis",
Towns go from 14 to 112 in reference only
Towns
("town_112","Halicarnassus",
("town_113","Hadrumento",
("town_114","Athens",
("town_115","Alexandria",
("town_116","Memphis",
("town_117","Cyrene",
("town_118","Antioch",
("town_119","Edessa",
("town_120","Sardis",
("town_121","Pella",
("town_122","Corinth",
("town_123","Ambracia",
("town_124","Gawjam-Silengoz",
("town_125","Gava-Roxsalanna",
("town_126","Uspe",
("town_127","Oxtraca",
("town_128","Baikor",
Castles
("castle_1","Ariminum",
("castle_2","Capua",
("castle_3","Segestica",
("castle_4","Segesta",
("castle_5","Rhegion",
("castle_6","Patavium",
("castle_7","Arse",
("castle_8","Numantia",
("castle_9","Gader",
("castle_10","Tingis",
("castle_11","Karali",
("castle_12","Gava-Aursa",
("castle_13","Lemonum",
("castle_14","Cenabum",
("castle_15","Eburonum",
("castle_16","Bibracte",
("castle_17","Viennos",
("castle_18","Chersonesos",
("castle_19","Epidamnos",
("castle_20","Massalia",
("castle_21","Byzantion",
("castle_22","Pergamon",
("castle_23","Sidon",
("castle_24","Thebes",
("castle_25","Side",
("castle_26","Tarsos",
("castle_27","Hiersolyma",
("castle_28","Bostra",
("castle_29","Larissa",
("castle_30","Thessalonica",
("castle_31","Mytilene",
("castle_32","Gawjam-Kimbroz",
("castle_33","Gawjam-Rugoz",
("castle_34","Argedava",
("castle_35","Giridava",
("castle_36","Sangidava",
("castle_37","Rusidava",
("castle_38","Tanais",
("castle_39","Gava-Yazyga",
("castle_40","Sparta",
Villages
("village_1", "Croton",
("village_2", "Arpi",
("village_3", "Senigallia",
("village_4", "Pompeii",
("village_5", "Siena",
("village_6", "Bononia",
("village_7", "Ostia",
("village_8", "Messana",
("village_9", "Neapolis",
("village_10","Lilibeo",
("village_11","Atiqa",
("village_12","Lepki",
("village_13","Ippone",
("village_14","Bocchoris",
("village_15","Alalia",
("village_16","Kirtan",
("village_17","Siga",
("village_18","Sala",
("village_19","Aventicos",
("village_20","Tolosa",
("village_21","Darioritum",
("village_22","Avaricum",
("village_23","Bratosporios",
("village_24","Vesontio",
("village_25","Veldideno",
("village_26","Luvavum",
("village_27","Amphipolis",
("village_28","Rhodes",
("village_29","Chania",
("village_30","Thermon",
("village_31","Emporion",
("village_32","Sinope",
("village_33","Nikaia",
("village_34","Pantikapaion",
("village_35","Ammonion",
("village_36","Hibis",
("village_37","Ptolemais-Hermiou",
("village_38","Salamis",
("village_39","Ptolemais-Theron",
("village_40","Tyre",
("village_41","Gaza",
("village_42","Damaskos",
("village_43","Mazaka",
("village_44","Palmyra",
("village_45","Ankyra",
("village_46","Ipsos",
("village_47","Laodicea",
("village_48","Chalkis",
("village_49","Serdike",
("village_50","Tylis",
("village_51","Perinthe",
("village_52","Phionika",
("village_53","Dion",
("village_54","Gawjam-Habukoz",
("village_55","Gawjam-Skandza",
("village_56","Gawjam-Gotanoz",
("village_57","Gawjam-Heruskoz",
("village_58","Ascaucalis",
("village_59","Gintaras-Ostan",
("village_60","Selliun-Pillis",
("village_61","Pelendava",
("village_62","Pulpu-Deva",
("village_63","Petrodava",
("village_64","Aedeba",
("village_65","Utidava",
("village_66","Desudaba",
("village_67","Itadeba",
("village_68","Gelonus",
("village_69","Gava-Yugra", ,
("village_70","Gava-Thissakata",
("village_71","Gava-Maeotis",
("village_72","Gava-Budiniji",
("village_73","Gava-Siraca",
("village_74","Vellika",
("village_75","Pallantia",
("village_76","Tyde",
("village_77","Aracillum",
("village_78","Nioga Ukesia",
("village_79","Burdigala",
("village_80","Trapezous",
("village_81","Paraitonion",
("village_82","Augila",
("village_83","Amaseia",
You may know by now that M&B 1.0 will feature instant load times from "Launching Game" to the character creation screen. Until then, I have written a step by step tutorial on how to use what i've termed the "Scene dance feature".
This tutorial will have to do with editing the files in the SceneObj folder, and its relatively simple, so anyone should be able to do this. sco. files located in the SceneObj folder are the individual scenes that Mount and Blade uses to reference when enterting castles, towns, etc. What i've discovered is that all of these were being loaded BEFORE entering the world map, so what we will do now is manipulate the files in the folder to use them only when called for entering the specific scenes.
Step 1
First you will want to go into the folder where your mount and blade mods are stored. For me it's C:\Program Files\Mount&Blade\Modules\. Here you will go into which ever folder your current Legions Extended release is. Once inside you will want to make a copy of the SceneObj folder which I have highlighted..
Place that folder in another folder somewhere for safe keeping, just incase you make an error.
Step 2.
Once you have backed up and stored your copy SceneObj folder somewhere (preferrably outside M&B), go back into the mod directory to where the original SceneObj folder is, and proceed to enter it. You should then see a large quantity of .sco files that start with scn_. These are the individual scenes that Mount and Blade uses to reference when entering castles, towns, etc. Go ahead and make a new empty folder inside the folder where your scenes are stored. I have a highlighted example and titled it "Transfer" as an example..
Step 3.
Once you have made your new folder, go ahead and highlight all of the scenes and copy / paste them into your new folder. Once that is completed, you will then delete all of the scenes in the original scene folder. Now your SceneObj folder should be completely empty with the exception of your newly created folder in which the scenes reside.
At this point you can start a new M&b game of the associated mod, and once you click "Start New Game", the game will jump straight to character creation. This is the way M&B will operate in 1.0. Now If you go into a scene however, there will be nothing but flat grass and NPCs. Battles are an exception, and you can enter any kind of battle with the exception of sieges which require scenes. No scenes for Zendar -
Now I will teach you to access the scenes individually.
Step 4.
For example if you wanted to access Zendar, all you would do is alt tab into your SceneObj folder,(WHILE IN GAME , -Preferrably on the world map-) then open up the new folder you created and copy the Zendar scenes. If you arange the files by name, you should see three files for Zendar at the bottom.
Copy those files and then paste them into the SceneObj folder, so now your SceneObj folder should llook like this..
Step 5.
Now that you have decided on which scene to visit, in this case I will be visiting Zendar,Save and Exit to the menu. Do not exit the game completely, that is not necessary. It is worth note that you have already loaded the textures and scripts and the beginning of the mod load, so now when you restore a saved game, it is almost exclusively the scene folders. Since the scenes you want to visit are the only ones in the SceneObj folder, you will have next to instant reload times.
And thats basically it. Some reminders/tips:
- Delete the scenes in the SceneObj folder you no longer visit
- You could always leave the scenes that you regularly visit in the SceneObj folder, such as all the Italian cities if you are a Roman player etc., to reduce your alt-tabbing
- Villages have 1 scene,
- Castles have 2 scenes: Interior, exterior.
- Towns have several scenes: Usually 8 if you want to access the whole thing.
Here is the village/town/castle reference chart for Legions Extended, which you will idealy want to place in a text file in your SceneObj:
("town_1","Bagacos",
("town_2","Camulosadae",
("town_3","Carthage",
("town_4","Syracuse",
("town_5","Mastia",
("town_6","Rome",
("town_7","Taras",
("town_8","Gergovia",
("town_9","Mediolanium",
("town_10","Sarmizegetuza",
("town_11","Buridiva",
("town_12","Swebostraus",
("town_13","Arretium",
("town_14","Kallatis",
Towns go from 14 to 112 in reference only
Towns
("town_112","Halicarnassus",
("town_113","Hadrumento",
("town_114","Athens",
("town_115","Alexandria",
("town_116","Memphis",
("town_117","Cyrene",
("town_118","Antioch",
("town_119","Edessa",
("town_120","Sardis",
("town_121","Pella",
("town_122","Corinth",
("town_123","Ambracia",
("town_124","Gawjam-Silengoz",
("town_125","Gava-Roxsalanna",
("town_126","Uspe",
("town_127","Oxtraca",
("town_128","Baikor",
Castles
("castle_1","Ariminum",
("castle_2","Capua",
("castle_3","Segestica",
("castle_4","Segesta",
("castle_5","Rhegion",
("castle_6","Patavium",
("castle_7","Arse",
("castle_8","Numantia",
("castle_9","Gader",
("castle_10","Tingis",
("castle_11","Karali",
("castle_12","Gava-Aursa",
("castle_13","Lemonum",
("castle_14","Cenabum",
("castle_15","Eburonum",
("castle_16","Bibracte",
("castle_17","Viennos",
("castle_18","Chersonesos",
("castle_19","Epidamnos",
("castle_20","Massalia",
("castle_21","Byzantion",
("castle_22","Pergamon",
("castle_23","Sidon",
("castle_24","Thebes",
("castle_25","Side",
("castle_26","Tarsos",
("castle_27","Hiersolyma",
("castle_28","Bostra",
("castle_29","Larissa",
("castle_30","Thessalonica",
("castle_31","Mytilene",
("castle_32","Gawjam-Kimbroz",
("castle_33","Gawjam-Rugoz",
("castle_34","Argedava",
("castle_35","Giridava",
("castle_36","Sangidava",
("castle_37","Rusidava",
("castle_38","Tanais",
("castle_39","Gava-Yazyga",
("castle_40","Sparta",
Villages
("village_1", "Croton",
("village_2", "Arpi",
("village_3", "Senigallia",
("village_4", "Pompeii",
("village_5", "Siena",
("village_6", "Bononia",
("village_7", "Ostia",
("village_8", "Messana",
("village_9", "Neapolis",
("village_10","Lilibeo",
("village_11","Atiqa",
("village_12","Lepki",
("village_13","Ippone",
("village_14","Bocchoris",
("village_15","Alalia",
("village_16","Kirtan",
("village_17","Siga",
("village_18","Sala",
("village_19","Aventicos",
("village_20","Tolosa",
("village_21","Darioritum",
("village_22","Avaricum",
("village_23","Bratosporios",
("village_24","Vesontio",
("village_25","Veldideno",
("village_26","Luvavum",
("village_27","Amphipolis",
("village_28","Rhodes",
("village_29","Chania",
("village_30","Thermon",
("village_31","Emporion",
("village_32","Sinope",
("village_33","Nikaia",
("village_34","Pantikapaion",
("village_35","Ammonion",
("village_36","Hibis",
("village_37","Ptolemais-Hermiou",
("village_38","Salamis",
("village_39","Ptolemais-Theron",
("village_40","Tyre",
("village_41","Gaza",
("village_42","Damaskos",
("village_43","Mazaka",
("village_44","Palmyra",
("village_45","Ankyra",
("village_46","Ipsos",
("village_47","Laodicea",
("village_48","Chalkis",
("village_49","Serdike",
("village_50","Tylis",
("village_51","Perinthe",
("village_52","Phionika",
("village_53","Dion",
("village_54","Gawjam-Habukoz",
("village_55","Gawjam-Skandza",
("village_56","Gawjam-Gotanoz",
("village_57","Gawjam-Heruskoz",
("village_58","Ascaucalis",
("village_59","Gintaras-Ostan",
("village_60","Selliun-Pillis",
("village_61","Pelendava",
("village_62","Pulpu-Deva",
("village_63","Petrodava",
("village_64","Aedeba",
("village_65","Utidava",
("village_66","Desudaba",
("village_67","Itadeba",
("village_68","Gelonus",
("village_69","Gava-Yugra", ,
("village_70","Gava-Thissakata",
("village_71","Gava-Maeotis",
("village_72","Gava-Budiniji",
("village_73","Gava-Siraca",
("village_74","Vellika",
("village_75","Pallantia",
("village_76","Tyde",
("village_77","Aracillum",
("village_78","Nioga Ukesia",
("village_79","Burdigala",
("village_80","Trapezous",
("village_81","Paraitonion",
("village_82","Augila",
("village_83","Amaseia",