Yagababa
Regular
Hey everyone, sorry for the barrage of questions recently--
Does anyone know of a way to trigger ragdoll physics on an agent off ti_on_hit without killing them (or just knock them back)? I've seen agents get flung off their horses before but that might just be a position glitch.
Right now I'm just using the knock-down animation, but was thinking of doing some elaborate position calculation/movement (but that wouldn't account for scene props, I don't want to glitch someone into a building).
Does anyone know of a way to trigger ragdoll physics on an agent off ti_on_hit without killing them (or just knock them back)? I've seen agents get flung off their horses before but that might just be a position glitch.
Right now I'm just using the knock-down animation, but was thinking of doing some elaborate position calculation/movement (but that wouldn't account for scene props, I don't want to glitch someone into a building).