even if this was 100 worth its still trash. The armor is ****. The Movement speed is ****. The sword is ****. The shield is ****. Aserai is every infantry mains nightmare.Increasing this class' cost to 120 was a bad idea, in my opinion. It could work as a three-lives class right off the bat, but this cost, along with the lack of any two-lives infantry class that can keep up with other factions' heavy infantry, sets in stone the Veteran as the go-to class.
+1Increasing this class' cost to 120 was a bad idea, in my opinion. It could work as a three-lives class right off the bat, but this cost, along with the lack of any two-lives infantry class that can keep up with other factions' heavy infantry, sets in stone the Veteran as the go-to class.
Please leave all feedback relating to the Aserai Tribal Warrior in this thread.
I didn't play captain mode much but sometimes I'm try to play this mode with friends. You dont need to use tribal warrior as a front line shield infantry like you can do it with heavy infanty (legionaries, varyags etc). But tribals has enough countity and good equipment to stop enemy charge or cover allies from arrows. They absolutely support unit and you must choose what kind of support you wanna do. You can pick bigger shield to covering from archers and safety capturing flags or you can take very fast maces againts enemy armored infantry. I dont reccomend to use armor perk in captain mode. Also as a second perk you can pick javelins and be annoying to enemy archers/light cav/2hd inf. Or you can pick spears and cover flank crom cavalry. Axe perk useless in captain mode, spear or javelins much better.Captain Mode Perspective: Tribal Warrior is generally considered the weakest shield infantry unit in the mode. Their bigger shield perk is really nice and I think works really well, it should be their default shield instead of a perk. Perhaps increase the unit count of tribal warriors by +2 to help buff them to an acceptable level.
Looking at the changes in 1.5.5, it seems to me that the current iteration of the Warrior really only exists to punish players who die as the Archer, Skirmisher or Guard and kills whatever incentive you would have to play as anything more expensive as those guys. I think instead of removing the javelins outright, he should be given the new Light Javelin or if the developers REALLY don't want him to have a ranged attack, make him cost 90 to compensate for being a rather terrible unit.