As this is the largest player base using the tournament overhaul I wanted to ask folks on their thoughts for a few ideas in development the next TPE version. These are all relatively minor changes to implement from a time standpoint, but affect players.
Betting:
Someone had previous suggested moving the betting system away from betting on your team and instead betting on the number of kills you could score in a round. I modified that slightly into betting on the number of points you could achieve in the next round. In a system like this you could play it safe and bet on only receiving 2 points to get a small amount of winnings, but factors such as winning the round or exceeding your "bid" would not be considered. Conversely, a player could elect to bid something high like 10 points for a very high bet return due to the greater risk. I would try to strike the balancing point with the current system right at about 6 points since that is a fairly reasonable average score when you survive a round in the current setup. I implemented these changes to test them out and I am fairly undecided on which I think is best which is why I am asking for everyone's input.
How the altered betting slider would look. Ignore the current values for now as they are not final if I stay with this system. What concerns me is how intuitive such a system might be. It is easy for me to think it would be easy to understand when I developed it.
Enhancement Options:
There is some possibilities for "enhancement options" to add that folks may or may not like. These are only ideas at best:
[*] Resilient Fortitude: Provide a flat damage reduction based upon troop's Ironflesh skill & Strength attribute. This could be stacked with enhanced armor by a character wanting to have a very resilient character not based on using a shield.
[*] Nimble Rider: Provide a % dodge chance to attacks against one's horse based upon the rider's Riding skill and perhaps the horse's maneuver rating. This would help with some of the attacks our mounts suffer and would only be available to choose when "horse" is also selected as an option (much like the "Enhanced Horse" option).
[*] Agile Reflexes: Provide a % dodge chance to attacks against the troop based upon their athletics skill & agility attribute. The intent here to provide agility based characters their own defensive benefit.
Any thoughts? Keep in mind as options they would be available to the AI as well. That may sound scary at first, but consider they'll be choosing these at the cost of not choosing enhanced weaponry, armor, shields or the warhorse.
Betting:
Someone had previous suggested moving the betting system away from betting on your team and instead betting on the number of kills you could score in a round. I modified that slightly into betting on the number of points you could achieve in the next round. In a system like this you could play it safe and bet on only receiving 2 points to get a small amount of winnings, but factors such as winning the round or exceeding your "bid" would not be considered. Conversely, a player could elect to bid something high like 10 points for a very high bet return due to the greater risk. I would try to strike the balancing point with the current system right at about 6 points since that is a fairly reasonable average score when you survive a round in the current setup. I implemented these changes to test them out and I am fairly undecided on which I think is best which is why I am asking for everyone's input.
How the altered betting slider would look. Ignore the current values for now as they are not final if I stay with this system. What concerns me is how intuitive such a system might be. It is easy for me to think it would be easy to understand when I developed it.
Enhancement Options:
There is some possibilities for "enhancement options" to add that folks may or may not like. These are only ideas at best:
[*] Resilient Fortitude: Provide a flat damage reduction based upon troop's Ironflesh skill & Strength attribute. This could be stacked with enhanced armor by a character wanting to have a very resilient character not based on using a shield.
[*] Nimble Rider: Provide a % dodge chance to attacks against one's horse based upon the rider's Riding skill and perhaps the horse's maneuver rating. This would help with some of the attacks our mounts suffer and would only be available to choose when "horse" is also selected as an option (much like the "Enhanced Horse" option).
[*] Agile Reflexes: Provide a % dodge chance to attacks against the troop based upon their athletics skill & agility attribute. The intent here to provide agility based characters their own defensive benefit.
Any thoughts? Keep in mind as options they would be available to the AI as well. That may sound scary at first, but consider they'll be choosing these at the cost of not choosing enhanced weaponry, armor, shields or the warhorse.