Three small updates and no patch notes

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manuelnino

Recruit
Hello all,

This is my first post and let me say I am a big fan, loving it already. In the last few days I have downloaded a 3 small patches (i suppose) but I did not see any update on steam with the patch notes. May I recommend that these patch notes be made public on the steam version.
 
We just put out a small hotfix to the beta branch:
  • Fixed an issue with AI retreating that caused performance problems in combat missions.
  • Fixed a minor bug with the Food Variety Morale Bonus. Having maximum variety should no longer default to a low bonus.

We just released another small hotfix to the beta branch:
  • Fixed a crash that happens in scenes with water.
  • Fixed a rare crash that occurs during scene loading.
  • Some minor adjustments in character creation.

We just released another hotfix for the beta branch:
  • Player kingdoms should no longer declare war without player action.
  • Fixed a crash related to settlement production.

Hey folks, we just released another hotfix:
  • Live
    • Fixed an issue that caused getting stuck in conversation after a barter.
    • Fixed a crash that occurred when there were no opponent anti-imperial kingdoms left during the initialization of the conspiracy phase of the main storyline.
  • Beta
    • all fixes mentioned above
    • Fixed a rare crash in asset loading system.
    • At least 25 days of truce time after peace.
    • Making peace cost was increased by 50% (if there is a payment).
    • Breaking into a besieged fortification costs (lost men) were reduced by 25%.
    • Kingdoms which have lots of recent enemies want to make peace more to reduce their number of enemies. Similarly, they do not easily declare new wars when they already have 1-2 wars.
    • Sometimes peace was declared right after a war declaration. This should be much more rare now.
    • If one faction lost its strength in a big battle, several kingdoms were declaring war on that faction within a short period of time. This was improved a bit. War/peace declarations do not only use current strength but also potential strength.
    • The militia number formulas were changed and they were increased by 50%.
 
Oh nice, I hadn't seen today's hotfix notes. Some good stuff. Especially the 25-day truce. Had been thinking something like that would help a lot of seemingly-unrelated issues.
 
It would be easy to find if @Callum would update the first post instead of burying the patch notes 10 pages deep in the comments.
Maybe we missed some, but afaik the OP was updated.

patchnotes-e1.2.1.png


Main

Versions

Native: e1.2.0
SandboxCore: e1.2.1
Sandbox: e1.2.1
Storymode: e1.2.1
CustomBattle: e1.2.1
  • The multiplayer matchmaker now prioritises pairing parties of 6 players with other parties of 6 players. If a party of 6 people cannot be placed in a match for 3 minutes, they are paired with other parties.
  • Fixed an issue that caused getting stuck in conversation after a barter.
  • Fixed a crash that occurred when there were no opponent anti-imperial kingdoms left during the initialization of the conspiracy phase of the main storyline.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta

Versions

Native: e1.3.0
SandboxCore: e1.3.0
Sandbox: e1.3.0
Storymode: e1.3.0
CustomBattle: e1.3.0
  • Above fixes
  • Influence gain per troop donated to an allied garrison (same kingdom, different clan) was decreased by 60%.
  • The bug that caused besieged settlements to sally out even though they were weaker than attackers was fixed.
  • Some item consumption (fur, horse, sumpter horse) boosts town prosperity. This effect was decreased by a factor of 10. (+1 is now +0.1)
  • Prosperity bonus of the aqueduct was halved.
  • Starving effect of missing foods for the garrisons was decreased.
  • Fixed a bug that caused problems with recruiting prisoners from defeated parties.
  • Fixed stationary villager parties and caravans for new games. We will continue to work on existing savegames.
  • Fixed an issue with AI retreating that caused performance problems in combat missions.
  • Fixed a minor bug with the Food Variety Morale Bonus. Having maximum variety should no longer default to a low bonus.
  • Fixed a crash that happens in scenes with water.
  • Fixed a rare crash that occurs during scene loading.
  • Some minor adjustments in character creation.
  • Player kingdoms should no longer declare war without player action.
  • Fixed a crash related to settlement production.
  • Fixed a rare crash in asset loading system.
  • At least 25 days of truce time after peace.
  • Making peace cost is increased by 50% (if there is a payment).
  • Breaking into a besieged fortification costs (lost men) are reduced by 25%.
  • Kingdoms which have lots of recent enemies want to make peace more to reduce their number of enemies. Similarly, they do not easily declare new wars when they already have 1-2 wars.
  • Sometimes peace was declared right after a war declaration. This should be much more rare now.
  • If one faction lost its strength in a big battle, several kingdoms were declaring war to that faction within a short period of time. This was improved a bit. War/peace declarations do not only use current strength but also potential strength.
  • The militia number formulas were changed and they were increased by 50%.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
@Duh_TaleWorlds I can appreciate this but as the above post mentioned it was not highlighted I sped right passed it looking for the small patch notes. And my original point stands these were not made public on the steam page and I would have loved to seen them there.
 
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