The game is not balanced at all in terms of factions strengths, I mean: it does not matter how many battles you win, if your kingdom does not have enough heroes to compose an army, you'll be always weak. This mean that the enemies never gives up because they will come back to you with giant armies rebuilt in no-time, just because they have more heroes. If you want to increase your heroes so you have to attract other clans or wait ages for kids growing up. So, the only way to balance the situation in an effective way is to execute a lot of enemy heroes when you capture them, but of course this is not a great way to play and it brings negative effects Obviously it could be the opposite in your favor, but the point is that this is not realistic in terms of strategy and frustrating in terms of gameplay: The war balance should be based for example in terms of resources, technologies, population, experience etc, instead of how many npc heroes we have. In particular, the number of soldiers of each faction should be based on the population available and maybe investment in weapons and training too. Instead the logic here again is just how many heroes are available to farm and lead new recruits.
Another connected balance issue is that this game is a continuous warfare, I know that this is the main part of the game but it is so pointless and frustrating running up and down through the map to push the enemy back from a previous position that you cleared just few moments ago... The game should be more difficult for the enemy as for the player to conquer a territory and keep it, and in particular to build an army. At the moment, again, it does not matter how many armies you destroy, they will come back even bigger than before in no time, just few minutes later! My suggestion is that there should be more balanced and realistic periods of farming, management, organization, and then warfare.
Another connected balance issue is that this game is a continuous warfare, I know that this is the main part of the game but it is so pointless and frustrating running up and down through the map to push the enemy back from a previous position that you cleared just few moments ago... The game should be more difficult for the enemy as for the player to conquer a territory and keep it, and in particular to build an army. At the moment, again, it does not matter how many armies you destroy, they will come back even bigger than before in no time, just few minutes later! My suggestion is that there should be more balanced and realistic periods of farming, management, organization, and then warfare.
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