Sherlock Holmes said:That is true, Sebastian did that, however changing the AI Mesh dynamically is something that is more of an obstacle, in SP. Because the AI can't dynamically change their navmesh in the middle of a battle AFAIK. Maybe Docm knows more about this.
Surely you could do a workaround involving the siege tower script? The ai all of a sudden is able to walk on the gangway when if falls down.