alekskoles said:One more suggestion. Sometimes I see the good armour/weapon in shop, but can't buy it with the lack of money. When I comeback there with money later, the item already disapeared. What if I can take some credit from guildmaster to buy this item and then return this money later? Untill I will return this money I will pay weekly persentage for this debt from my balance.
For example I get 100000 from some city. Weekly deduction 1% - 1000. I will be interested to return this money asap.
Thanks, I know this way. But cheating is my greatest taboo! One time change txt file and then can't stop it. After some time find my self and companions became the deadless gods of war in Europe and ... hello Skirym, I loose interest to AD and return.Latinikon said:you actually CAN do this already, although, it could be classified as cheating...
alekskoles said:Thanks, I know this way. But cheating is my greatest taboo! One time change txt file and then can't stop it. After some time find my self and companions became the deadless gods of war in Europe and ... hello Skirym, I loose interest to AD and return.Latinikon said:you actually CAN do this already, although, it could be classified as cheating...
Making the items part of the economy would be neat, but might not be easy. So I don't know - depends on how much time/motivation I have I guess.Makememove said:Hi Dr. Thomas,
I like the new economic model you are thinking about - I think it is quite necessary to have a more realistic model. Now I have one question: Is it possible to integrate the producton of weapons, armours and horses into that model? I have various ideas about that:
maybe having cheap iron in a city results in having many cheap weapons and armours.
there may be cities where horses are cheap, and others where they are auite expensive.
The price of weapons should differ from city to city - so if a city is at war, weapons, armour and horses should be more expensive.
I had this idea to have a crafting skill in the mod. But again, when it comes to items it's not easy because there's a lot of them.Makememove said:Another interesting option would be to allow the player to have custom weapons forged bay a blacksmith. If I want a certain armour or weapon, I have to travel quite a lot to get it. It would be cool to be able to talk to the blacksmith and pay him money so he would produce the armour I want in the coulours I want.