hello
1st:
multiplayer sieges flag system>
cap lock most flags in round start in order to stop single "funny" runners from backcapping half the castle, the main "G" flag and hide in its surroundings to repeat the "run´and hide" action for more countless joy!!!
My proposal is this: flag cap in 3 stages from outer ring to inner ring to center flag:
1st stage: A,B,C flag capable right from the start but no other> E,D,F AND G caplocked meanwhile.
2nd stage: two flags of outer ring have to be captured to activate /unlock capture of inner ring> E,D,F capable now. G STILL caplocked!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
3rd stage: at least two flagss of inner ring have to be captured. May i mention thatt G is capable now? Perhaps not the first year of updates. Just to mirror the match results of all the former "sieges" we have played and do play still now.
if you do this ill do a demonstration video an put it into youtube.
I doubt it at all cuz it would make sense and me could place some crypto bets on for how long we have to play that style of a bad joke gameplay system, or if you will
ever change this, or just leave the solution of this bad issues to the modders. It wouldnt be the first thing.
multiplayer doors and stuff
change all doors to be open,-closeable just from defenders no matter on what side of the door the defender stay / be / appear. Otherwise the run ´n hide backcap system of countless joy is buffed like it is - right now-.
Spawns omg spawns since when?
First of all Spawns should be choosable by player since 15 years.
yet shouldnt it be important to prevent spawnkilling?, to protect brave attacker from defender spawn behind him? to give the defender an opportunity to spawn undamaged and reach the flag he wants to defend in most cases?
And the castle itself and its very structures...should they not help the defenders at least mainly? No?
ah ok so its perfect right now leave it as it is
this slightly disgrunteld "thread" of slightly disgrunteld me is going to be continued for lotta multiplayer issues and im not sry. sry....
1st:
multiplayer sieges flag system>
cap lock most flags in round start in order to stop single "funny" runners from backcapping half the castle, the main "G" flag and hide in its surroundings to repeat the "run´and hide" action for more countless joy!!!
My proposal is this: flag cap in 3 stages from outer ring to inner ring to center flag:
1st stage: A,B,C flag capable right from the start but no other> E,D,F AND G caplocked meanwhile.
2nd stage: two flags of outer ring have to be captured to activate /unlock capture of inner ring> E,D,F capable now. G STILL caplocked!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
3rd stage: at least two flagss of inner ring have to be captured. May i mention thatt G is capable now? Perhaps not the first year of updates. Just to mirror the match results of all the former "sieges" we have played and do play still now.
if you do this ill do a demonstration video an put it into youtube.
I doubt it at all cuz it would make sense and me could place some crypto bets on for how long we have to play that style of a bad joke gameplay system, or if you will
ever change this, or just leave the solution of this bad issues to the modders. It wouldnt be the first thing.
multiplayer doors and stuff
change all doors to be open,-closeable just from defenders no matter on what side of the door the defender stay / be / appear. Otherwise the run ´n hide backcap system of countless joy is buffed like it is - right now-.
Spawns omg spawns since when?
First of all Spawns should be choosable by player since 15 years.
yet shouldnt it be important to prevent spawnkilling?, to protect brave attacker from defender spawn behind him? to give the defender an opportunity to spawn undamaged and reach the flag he wants to defend in most cases?
And the castle itself and its very structures...should they not help the defenders at least mainly? No?
ah ok so its perfect right now leave it as it is
this slightly disgrunteld "thread" of slightly disgrunteld me is going to be continued for lotta multiplayer issues and im not sry. sry....
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