Thanks for that tip, zelig. I changed the max ammo for the One Power weapon to 255. I think I like the weapon without ammo simply because it allows your character to have an additional weapon equipment slot. In open battles, you can just click "I" if you run out, and in sieges, well, I'm not sure if you can still click 'I' or not. Maybe someone can test for me. But, if you use magic 255 times and still haven't died or won the battle, then perhaps you should just be 'too tired' to keep using magic. Grab a sword and go do it the hard way. Technically, channeling shouldn't be infinite anyway. And 255 is a pretty generous limit considering all the other ranged weapons.zelig said:Out of power ammo. - once i counted how much MAXIMUM of bolts you can fire and its... 255 bolts ... so 5000 its=modulo(5000)256=5000-[whole part of (5000/256)]*256=136 that you have
so if you want really infinite ammo you need to put "Connection to the Source" weapon+"one power" ammo and after second or two (or after each shoot) to put this string:
(agent_refill_ammo,":shooter"),
it does matter on sieges because there you have not inventory
Can i request to change flight model of cartridge on something else( after longish attacks on pack enemies there remain forest of long blurish spears of one power )
Good luck with the scening. A very simple place to start would be the scene 'Malden' in multiplayer. Just go team deathmatch, no bots, and ctrl+E when you are in the scene. Right now, it should look like a half started castle, with an aqueduct that runs over to a lake. If you are familiar with the series, then you probably have some sort of idea what this should end up like. Feel free to mess with that one, but do remember that if you save the changes when you exit (hit ctrl+E again) then Malden will be changed forever. It's wip tho, so don't worry.Negro of Serbia said:@mat Tnx for the reply, I will continue to test when I have time, and report anything I find that needs correction... By the way, I'll try experimenting with scening and/or module, so if I manage to understand how everything works I'll help you then...
I have an idea, just found this script http://www.mbrepository.com/file.php?id=2295 which should allow to "enlist" in a lord's party...take a look at its description and the script itself and see if you want to implement it in this mod... It could enable a player to play as individual soldier, not outright captain (up to the moment of decision to abandon the party)...looks like it has some bugs for now and the author made it for M&B, but I guess you could transform it into Warband script just as he says...
EDIT: As for the variety of troops in factions, maybe a solution would be to divide those factions, but not into 20+ factions, but by some other criteria (f.e. geographically)...ofcourse, not all of them - some of them...just an idea, don't want to interfere with your vision of this great mod
I'll have to consider the enlistment option.
Nice weave ideas. I think the current patch I'm working on won't change any weaves. Actually, I'm not totally sure what all I will update. But, perhaps next time.zelig said:What about air shield - it can be weaved like seeker and will follow the channeler and will push out any enemy on some specific range. So unravel will work also on it... For arrows shooting i think only about increasing of armor... But i could not found how(may be equipping with thing that have armor 100/100/100 and that will be unequipped on unraveling). May be two ways: first to put script on cloths that somehow increase armor, second to rise mesh that will physically stop any shoot. As for attacking weave you can put in any of that kind first of all if there is it enemy air shield. If yes - so it would be check: if attacker is more knowledgeable or less that defender on One Power...
-may be on some weaves it may be wise to put agent_set_no_death_knock_down_only because not all weaves are deadly.
-and certainly you were right - killing of enemies by the weaves shouldn't bring experience( only channeling by itself).
Tumetsu said:So you want to play Zeus do you?Can you make the one power secondary attack like jarids. Such as this: