Yeah, you do need a patch because I accidently screwed up the computer channelers. (Thanks a ton Malik Fel for tipping me off to this mistake.) I changed the pierce damage done by the computer channelers power weapon from 1 to 0 because I thought that wouldn't matter. But, now in V0.2.3 they run around with their fists up until they get close to an enemy. Then they finally 'pull out' their channeling weapon and start doing something.Tumetsu said:We want patch! We want patch!
Malik Fel said:Downloaded and played for a few days but a few things have me going back to Feral's Shadow Rising at the moment, mostly to do with channeling.
One of my favorite things to do with Channelers in Shadow Rising was setting them up to hold some hill overlooking the battlefield, where they would blast hordes of trollocs with weaves while archers stood right next to them shooting arrows at the same targets. But in your mod the channelers seem to wait until the enemy is right in front of them to start using the one power, and even more frustration their weaves seem to kill more teammates then enemies.
Also the crossbow animation for channeling looks pretty bad, why not the one hand extended like in the other mod? Maybe a resource permission thing, not sure, just curious.
The world map is nice, it looks more accurate then Shadow Risings, but the sky box around the world map borders takes away from it, why not extend the ocean?
Besides that I love all the improvements you added, especially the weapons and armor. Thanks for all your effort in making this mod.
About channelers being morons at the moment: See above. That is a mistake that I fixed and will try to get a new patch to you guys ASAP. Channeling will still have friendly fire enabled. I don't think your channelers should be able to shoot like mad into clusters of your own troops and some enemies without paying the price. In a later update, I might see if it's possible to make them a little more 'intelligent' about when they shoot. Something like a quick check in a radius around their desired target. (if they see allies, then don't shoot a damaging weave. If not, then go ahead.)
The crossbow animation is the one that allows the computer channelers to hit what they are aiming at. (I may investigate more at a later date.)
I'm not sure if I can edit the map after the fact to make it larger. (and I don't want to redo it.)
Thanks for the feedback,
mat