Landwalker
Knight at Arms
While doing the usual tasks of being Lord X's gopher errand boy, I was given the "Find and Eliminate the Murdering Fugitive" quest. No trouble there--300 denars in my pocket, and offing the little bugger is rarely challenging. No, the trouble came when I arrive at Nemeja to bring justice to the man. It seems King Ragnor, in his usual zeal, had looked Nemeja (and the two nearby villages, as well). I didn't think much of it--a killer couldn't hide any better amidst smoldering ashes than in a normal village, I reasoned--but when I tried to enter the village, I was greeted with the "This village has been looted. Sucks for them." message and given only the option to leave.
So, a two-fold question: 1) Due to the time limit on the quest, how long does it take a village to become "unlooted", so I can go in there and give the troubadour what-for? 2) Should an issue like this--where a time-sensitive quest requires access to a village that happens to get looted, thus preventing the player from entering--be on a list of things to resolve before the final build? Namely, should it be possible for a player at a looted village to still complete their quest?
Cheers.
So, a two-fold question: 1) Due to the time limit on the quest, how long does it take a village to become "unlooted", so I can go in there and give the troubadour what-for? 2) Should an issue like this--where a time-sensitive quest requires access to a village that happens to get looted, thus preventing the player from entering--be on a list of things to resolve before the final build? Namely, should it be possible for a player at a looted village to still complete their quest?
Cheers.