shalkek
Recruit

I am using Floris Expanded 2.54 but I have the same issue with only gameplay or basic. Also, I'm running Win 7.
Right after I start up the game I get the loading screen that says "Processing .ini file" then the game crashes and I get the error
"Rgl Error. get_object failed for texture ext_itm_helmet_sar_t7_veiled_c_normal."
Never mind. Fixed it by updating my game/
Right after I start up the game I get the loading screen that says "Processing .ini file" then the game crashes and I get the error
"Rgl Error. get_object failed for texture ext_itm_helmet_sar_t7_veiled_c_normal."
Code:
Starting new log file.
Version: 1.132
-- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Pentium(R) Dual-Core CPU E5700 @ 3.00GHz (GenuineIntel)
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~3000MHz / ~3000MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 520
- Texture Memory: 2768 ( Available Texture Memory: 2763 )
Processing Ini File {
Module_name = Florisv255e
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Unrecognized Module_info directive = map_max_distance . Skipping.
Unrecognized Module_info directive = has_tutorial . Skipping.
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Unrecognized Module_info directive = extra_penetration_factor_soak . Skipping.
Unrecognized Module_info directive = extra_penetration_factor_reduction . Skipping.
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Unrecognized Module_info directive = multiplayer_walk_enabled . Skipping.
Unrecognized Module_info directive = mission_object_prune_time . Skipping.
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource min_env_materials
Loading Module Resource min_bui_materials
Loading Module Resource min_fac_materials
Loading Module Resource min_fla_materials
Loading Module Resource min_gui_materials
Loading Module Resource min_itm_materials
Loading Module Resource min_map_materials
Loading Module Resource ext_itm_materials
ERROR: get_object failed for texture: ext_itm_helmet_sar_t7_veiled_c_normal
Never mind. Fixed it by updating my game/