I have currently played Bannerlord for 409 hours and I honestly love the game. Having said that there are some troubling aspects of the game that I would like to offer some suggestions on that I believe would extremely enhance gameplay and immersion:
- The siege towers are, with all due respect, awful. Siege towers are designed to have 2 or more floors with stairs, not ladders, that allow upwards of 60 to 100 men to sit safely inside the walls. When the gate falls there should be a shield wall that can rush across the platform to occupy a space on the wall. Sieges are unbelievably costly in lives already, but this mechanic makes it all the more costly due to the left and right ladders not being utilized by troops and soldiers are getting picked off entirely too easily.
- The siege camp emplacements should be farther back from the walls and the small palisades should be moved into position by troops and not already constructed a mere 50 meters from the walls as this would be impossible to accomplish in any siege.
- Defending soldiers at the main gate should not be in a rectangular formation sitting far from the gate as that can allow for an easily flanked position while they're sitting in a shield wall. Instead they should be positioned in a half circle around the gate in order to encapsulate attackers.
- The shield wall should look similar to that of the Roman Testudo where the lines behind the front can place their shields over the heads of all ranks of the formation.
- There should be morale bonuses for factions fighting in their own land or in territory in which they are accustomed such as the Aserai being able to maneuver quicker in desert environments, Battanians using the forests for advantage, and the Sturgians also using the mountainous terrain to create choke points.
- There are many acts committed in the game which seem to have no repercussions at all such as burning/looting villages and attacking caravans. These actions were used by raiding hordes and criminals, albeit some "chivalric" characters have done this, but having every mercenary and vassal burn down villages and attacking basically defenseless caravans is pretty preposterous.
- Prisoners who are recruited into your armies should have a chance to betray you in battle because after all they did serve a different lord that you either humiliated or beheaded.
- Going back to every vassal burning down villages, there is also the fact that everyone seems to be ok with just taking prisoners and ransoming them or putting them in a dungeon even if they're dishonorable and there is never any executions by or of the more unsavory lords and ladies of the world.
- Looters throwing small handheld rocks should not be able to inflict as much damage as they do and looters themselves should not be able to inflict high damage on anyone that has mid-tier armor or better.
- You should be able to command parties to protect/patrol certain regions such as trade routes you own or certain regions within territories in order to control the looter and bandit populations. Whenever there is constant faction warfare there seems to be a ridiculous amount of bandits and looters, understandable because of the chaos of warfare, but there should be a viable option for minor clans to basically "police" certain regions of the map in order to keep the economy up to a certain standard or for minor clans to specialize in policing regions with high banditry and looting.
- Caravans should be able to grow and the more well established the trade routes are should be able to allow villages to become trading posts with better militias or even small garrisons that expand their sphere of influence for reinforcing friendly/neutral forces from hostile actions.
- Parties should be able to specialize in certain tactics such as hit and run guerilla tactics for patrolling or harassing small forces, assault parties that can take out camps, defensive parties that can set up fortified camps at choke points, etc.
- You and other parties should be able to set up fortifications such as camps to allow for quicker healing and food gathering, as history shows civilians didn't care for housing armies inside the city unless it was a siege.
- Icons on the clans banners are slightly off center and are more towards the right. It would also be nice to have more color options.
- Banners should receive battle streamers to show campaigns that the party has participated in such as a green streamer for capturing a Battanian castle or town and their should be tiers of the streamers such as: one capture gives a blank green streamer, 5 gives a green streamer with a silver border, 10 gives a streamer with a gold border. Streamers could also only be earned if your party contributed at least 10-20% of the kills based on how big the army is leading the siege. Titles should also be awarded to leaders such as: of the Mountains, Bane of the Khuzaits, Scourge of Aserai, etc.
- Defensive victories should embolden defenders permanently and settlements and/or castles should receive trophies on the turrets and walls displaying their victories such as captured banners displayed by the gates or heads of attackers on pikes (lord heads or helmets).
- The limit should be set to at least 2,500 in terms of battle size limit as it is a terrible disadvantage to have troops coming in that can be rode down by circling cavalry just because the battle limit is 1,000.
- When creating your own kingdom clans should also be programmed to be able to seek you out to join you based on your renown and relationships. It's taxing to try and track down individual clans when building a kingdom and trying to defend it as well when a clan can leave you immediately after taking your money which happened to me twice in two days when successfully recruiting two larger clans to my kingdom who took my money and then immediately left and joined my enemies.
- There should be a T5 troop for caravans besides the caravan master.
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