Okay, here's my list of suggestions, in order from the most to least important ones in my eyes;
More animations for stances
For example, take a look at this Gekokujo screenshot
This boosts the overall feel and polish of the battles so much, yet is a relatively light touch. I was always bothered by the robotic, uniform stances in vanilla, as they were simply
ugly. Unfortunately they are the same in Viking Conquest, and the idle and running animations of most troops look really bad.
I think some equivalent of this gekokujo animation submod is a must, particularly because of the emphasize on tight formations and spearmen in this era/mod. Spear idle stances are the worst, followed by idle axemen and most running animations.
Guards holding spears in a similar way as seen in the above screenshots in towns is also something I always wanted to see in MB, think of the immersion boost!
Livelier, more dynamic, more interesting taverns
Now, while Viking Conquest taverns are far from the worst I've seen in MB and it's mods, they are still not as interesting as they could be. Brytenwalda had me spoiled with all the numerous companions I could run into, of which there were many many, the occassional rare mercenary, the gambling and the occasional Choncobor.
There needs to be more interactivity and randomness in the taverns, here is how i would fix that;
- Add more animations for bards; bards playing their lute/harp for example
- Add a random questline or two, or many for that matter, be they short or long, taking you across all Britannia or Hibernia, something like Choncobor in Brytenwalda, perhaps a descendant of his?
- Include several rare types of troops/mercenaries, that only have a small chance of spawning in every tavern, so that the player can always look forward to a chance of a surprise. Brytenwalda had this; spies and nobles for example.
- Add characters that simply talk to you, ideally in a way your character elaborately converses with everybody else in the storyline, at times resulting in loss or gain with things like; money, renown and reputation, depending on your dialogue choices.
- Expand the rumor system. Currently there are about 10 lines of rumors and all tavern keepers give the same ones, regardless of their location. The rumor system should be a lot more broad and you should get different rumors depending on where you are.
Addition of Frankia and Sweden to the game
I think many of us agree that we'd love to see the two ~ Adding Sweden would give Norway and Denmark more potential enemies to deal with, and the addition of a small part of Frankia could make for some alternative history action with Frisia, likewise, having a better equipped, more professional and more cavalry based faction would greatly boost the variety of the armies in game!
Expanded shield wall formation
Make this an entirely new feature.
Simply by ordering your troops to go to a shield wall, they do all the work of getting their shields in tight formation and the spearmen behind them, to poke the enemy to death, with an overhead stab, if possible.
Shield bash move in SP
With a proper animation to go with it. Ideally have the troops use it too.
Have old warband character proportions and the new ones together in one game
I personally absolutely love the new, bulky character proportions, I do prefer them to the old model, too, but it occured to me - imagine if you could pick a body type for your character, and more importantly-
Imagine the bulky norsemen stomping over the puny angles and saxons.
Of course, I'm not proposing for it to be executed in such a gamey way, but you get the idea. Having this would add a whole other dimension of variety to the game.
That said, it is too much work for too little gain, but I felt like throwing the suggestion out there. I don't realistically expect it, I would however dearly like to see something done about the first two suggestions!
I'll add more suggestions when I think of some, but this is it for now.