[Suggestions] for Viking Conquest.

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Do you have a quote about those military orders ? Seems interesting. Can't find anything on the internet about it though. They mention military reforms and the creation of smaller counter-raiding forces but nothing about orders such as later Templars and Hospitalers.
 
Extradaemon 说:
Cozur 说:
How about you suggest things appropriate for the period?

Military Orders existed at the time. They were a central part of Alfred the Great's educational Reform. (Source: Asser)

It's really telling of a person to be passive aggressive towards someone abut something and then be wrong about it. Way to prove yourself again Cozur.

Except if I'm not mistaken they they were created as part of Alfred's military reforms after his first defeat (and weren't really orders in the same sense as later orders).  In the game he's not king yet, It's 867AD, his brother Aethelred is king and his first defeat and subsequent reforms are some years off.  He becomes king 4 years later and his reforms are another 10 years after that.
 
What sort of military orders did he introduce? The notion of warriors not bound to a lords retinue seems a bit curious for the time but i'm no expert.
 
Extradaemon 说:
Cozur 说:
How about you suggest things appropriate for the period?

Military Orders existed at the time. They were a central part of Alfred the Great's educational Reform. (Source: Asser)

It's really telling of a person to be passive aggressive towards someone abut something and then be wrong about it. Way to prove yourself again Cozur.

Could you provide a specific quotation supporting your argument that military orders like the ones in POP existed in the british isles during this time period?
 
I would also like to see the return of this particular Brytenwalda feature:  being able to free non-lord prisoners from your party in exchange for reputation increase
 
Some ideas for fleshing out the pagans:

1.  A Norse equivalent of monasteries - such as stone circles with priests or seers who can tell you your future, or offer quests.
2.  A separate reputation system for pagans and Christians.
3.  A blot - I know the large blots are supposed to be held every 9 years only in Uppsala (not on the map), so perhaps some smaller blot for Yule and the spring equinox would work
4.  Include the island of Zealand in Denmark.  Perhaps a bit of Gotland and Scania would work nicely, too, to round out the Danish lands.  Juteland is a relatively small part of Danemark in this time.
5.  I second those asking for more variety in armor.  Some unbelted mail would be realistic and add visual variety.  The helmets look great.  I would just add more mail types, and perhaps some leather lamellar armor.  Fur armor types would add to the game, too.  Wolf pelt armor from Brytenwalda was an excellent mesh for kings.  Something similar here would be fantastic.

Overall, I think the DLC is splendid.  I've always said Brytenwalda is the best mod made for any game.  Thank you for creating this product, and good work with all the updates.
 
https://docs.google.com/document/d/1cB0im4_ym5ObyaN3BDkBjp4KaGM23Da-elDJEZuVhfI/edit

Take a look at this. Some suggestions I hald, that would improve MP gameplay.
 
In the spirit of things, then, some improving suggestions :
1. Attractive people. Sure some variety would be interesting - tall, petite, some fat, some plain, but on the whole appealing to the eye, especially the ladies to court, and companions.
2. "Dark age sparkle ".  Much more expression of the striking ( and distinct ) Norse, Celtic, Anglo Saxon art and artisanship in weapons, armour, banners, decorated robes and clothes, jewellery, brooches, torcs, carved dragon heads on wooden beams of buildings etc - make the lived environment more rich and beautiful and detailed ( err on the side of overdoing things cf "realism ", show off artistically, the more beauty there is to enjoy the more there is to love about spending time in VC ).
3.Brittany and Frankish counties in the game. Bring the map south as far as the Loire ( not far ). A distinct Frankish culture ( eg heavy cavalry charging with spears -"lances", albeit not couched ) and a distinct Celtic Breton culture ( eg heavy cavalry with javelins, as "Frankish " horseman mercenaries are currently ). Paladins from the Carolingian court could be encountered eg companions, quests.
4. Music. Continue with more ancient music - folk tracks, much longer play list, eliminate the hangover tracks from Warband we have been hearing for years ( and that are anachronistic -sounding here ). A beautiful, evocative sound track will make it much more immersive. Any copyright issues can be dealt with by Taleworlds, surely.
5. Encountering more exotic things in the world - with trading and ( especially Viking ) raiding , Continental ( even Eastern ) arms and armours, bigger Frankish cavalry steeds, Moors ( and Slavs ) as traders and slaves and concubines, walrus ivory, etc, could crop up , all wonderous things to buy or loot or win on the battlefield.
6. More interesting companions to encounter, especially more women - mostly attractive, of course, some with quests - shield maidens, traders, pagan priestesses or nuns ( eg refugees from Viking raids  ), whores, singers, dancers, spies, runaway princesses, runaway concubines, cooks, huntresses- trackers, milkmaids - there are a million stories out there.
7. Some Dane axes ( ie two handers ), some throwing axes. Some heirloom swords ( eg old spathas ), with names, and significantly better stats. You could win these special swords from generals on the battlefield.
8. Grey ie white, and black horses, as well as chestnut and bay or brown. The bigger Frankish mounts should be modelled c. 15 hands, the good British horse as galloways of 14.5 -15 hands. A prized Arabian steed might rarely turn up.
9.Welsh and Strathclyde Britons had a noble heavy cavalry culture, their uchelwyr simply should be mounted, and on good horses, a la the current " Frankish " horsemen mercenaries ( which more properly are the Breton style ). The Irish had no significant military horse culture until after the Norman settlement, and here should only have light horse ( non - noble ), and few.
10.Wolfhounds should roam the long halls, for more atmosphere eg at feasts. Valuable hounds ( or horses, falcons ) could be escorted to another lord as a quest , or stolen - why not ? Falcons could also been seen in long halls at feasts, and "castle" mews and stables could be visited eg for the quests.
11. While holding a feast, you could declare a Hunt. This could run like a battle, the "battlefield" would have a stag or a boar you would have to find, accompanied only by the generals at your feast. You would try to stalk it and then run or ride it down, with your own weapons equipped. You would have to be able to order the generals - nobles as per battle commands eg hold this position, charge, as required -  for instance, as in some battles, you could go ahead alone and get behind the stag and flush it out towards an ambush. It could escape, but if killed ( by anyone ) your reputation and renown and relationship with attendees would be boosted significantly. A rare white hart successfully hunted would bring even greater fame and rewards.
12. Reintroduce "castellans" and "seneschalls" ( with appropriate Dark Age cultural titles) to ease management of your towns and "castles", especially re recruiting for garrisons, and treasury management.
13." Long" bows in Britain were a 12th century Welsh development, and should not be here. Bows (arrows ) should, nonetheless be upgraded for more decisive damage  - if the target is not mailed. By the way, I doubt that there were bands of Finn archers travelling around 9th century Britain, or many Svear ( Swede ) warriors for that matter, but the more the merrier, as per Point 5 above.
14. In tournaments, it is much more immersive if you attend with your own gear - weapons and armour. Going back to just a random seax and in just a shirt feels like a nonsense for a gun general like yourself. Likewise your opponents should be "equipped up" with you, to make it some sort of contest ( and more colourful ). This is a very good feature of the great mod AD 1257, along with varying tournament formats from culture to culture...........
15. Which brings us to the battlefield. The devs really should be inspired by AD 1257, Dr Thomas is some modding genius, but I would think that mod etiquette allows one to show the way and others to follow, with attribution ( good ideas can hardly be copyrighted as IP so that they cannot be used by anyone else -  they are just good development ideas, explored by someone, and the game culture advances ). So particular more immersive battlefield details could be :
a. Slow down the frenetic running and cantering, back to "normal ". Real fighting is not some whirling, giddy, swinging circus, but much more deliberate and considered and artful, especially ( but not only ) when facing off over shields, in mail, with heavy swords, spears, and axes ( shields are heavy too ).
b. You can pick up a weapon and / or shield from the battlefield to keep , and mount a horse to the same end. This is very immersive and interesting, looking around for prize drops, and would be a good way to acquire that famous heirloom sword of the opposing general, possession of which could buoy up your army morale, and boost your renown. An AD 1257 feature.
c.When defending a castle or city , missiles have unlimited replenishment. This works very well in AD 1257, and is realistic as armouries would be adequately equipped, resupplying the walls all day.
d. When you are knocked out fighting, you then respawn inside a random fighter in your own army, to continue the entertainment ( some of these battles take a long, long time ). Thus as a humble hirdsman you can heroically hold the breach, or as an archer snipe away for ages taking out many foes ( with head shots ! ), and not only is it a lot of fun to play in a different style for a while, but as the individual you can still make a battle - winning difference. When all your own guys are all "dead " you then just " float "as normal. The best feature of AD 1257 ?
e. If you personally knock out the opposing general in battle, you have a good chance of capturing him ( or her ? Why not the odd women general here and there - could be culturally appropriate at this time ). Even more incentive to seek him out and duel heroically man to man, in the spirit of the age ( and win his famous sword ).
f. Berserkers should appear in battle ( as a rare troop type) - make the most of the ? myth. Big men in bear skins, easily recognisable in the melee, high hit points, dealing high damage, ? with Dane axes ie two handers ( why not ? good image ). Norse and Dane armies only, none or one, or two at the most, in the retinue of a general.
16. Reduce the vertical elevations in the campaign map a little, some of those valleys are disconcertingly exaggerated gorges. No big hills ( and absolutely no battles in mountains ) in Denmark and the northern Frankish and Breton lands.
16. Finally, it has to be said that the devs need to take the time and have the professional pride to produce the cutting edge Mount and Blade experience that we all expect going in to 2015, to get the best out of what the graphics and engine can be coaxed to do. Get help from the Bannerlord team, if need be, for better coding and execution; you are all Taleworlds now, and this is a Taleworlds professional product, with some hard, talented acts to follow. For a simple example, lets see expert, beautiful modelling work - no puffy mail, bare arms that are weird looking, amateurish faces etc. Everyone knows instantly what looks great, what is innovative and fresh, what works, or what is not good enough, in 2015.

All of the above is just musing about trying to break through into a more fabulous, rich, fun, and totally immersive experience of the Dark Ages, the best possible on PC for now. We are tantalisingly close. It is about a time and place where we can relive hours and hours and hours.........................................

"I am here to deliver my demands " :lol:
 
I've wrote many times in the past the exact same thing for both native Warband and for many of its mods.

My suggestion would be:
When the player start looting a village, he SHOULD be able to cancel the act and retreat if he sees an enemy approaching.
The AI does this all the time and why the player isn't allowed to do it either?
It is not realistic to scourge a village and not been able to retreat if you see a danger coming.

Thank you!
 
JuJu70 说:
Once your relations with Christians sink very low you will keep losing relations with towns and villages regardless. You need to fix these relations first (by converting or any other means) then the relation drop will stop.

Once you start thinking about content/feature extensions consider putting in quests to reset the hatred.  Conversion is just so final and immersion breaking if you switch and switch back.  For instance return some holy relic from a large 100+ NPC swedish viking raiding party.  Alternatively return a relic being held in Ribe or Tunsberg.  Player can either sack those cities or pay a hefty (100K ?) for the item.  Or have them build a monestary (to bad stone isn't really in game) at the cost of 50K + 20 wood and 20 tools.

Even if the cost is more than the player ever earned from raiding it's ok.  It lets the player decide which is worth more to them.

It'd be fine too if that's a one time thing.  I.E. you can only reset relations once, if you go back to raiding they'll never forget.
 
I'm no artist but I think you should recolor the turquoise raven black if there are plans to add a black raven banner in the future.

Kind of like this, it seriously looks 1000x better imo.
UmXcSwh.png


Also add a berserker unit for the pagan culture that can be recruited at a pagan shrine in Norway or Denmark. These guys would have animal pelt cloaks and armed with axes, they would hit very hard but not have any armor other then maybe a helmet and their pelt. Maybe to set these guys berserk the player has to use his war horn and they charge off in front of the army. 

 
 
I was wondering why Denmark and Norway only have one town?  If any town should be added to Norway it should be Kaupang.  This was a a major hub of Norse commerce etc and was definitely very active in the 860's, having been founded in the late 700's. 

As for Denmark, Aarhus or Hedeby were also significant towns at this time.  Roskilde was founded later at the end of the 10th century but these other towns should be represented.

I think expanding the territory of Denmark is also a good idea to accommodate the Danish islands and tip of Southern Sweden. 

I imagine that the game would play out better if Norway/Denmark has a little more commerce from towns etc.
 
First of all, I would like to thank devs for the dlc. Yes, there are certain technical issues that don't allow to enjoy game fully yet I find it enjoyable nonetheless. And I believe you will sort them out.

I have been reading some sagas recently and, based on that, there are some things that I would like to see in the game, although I am not sure if these would be true for other cultures than Norse as well, and if game mechanics would allow all of them. You may have already researched it deeper and may know better, so feel free to correct if I'm wrong.

1. Marriage system. The current system of courtship and getting married is from the Native and is loosely based on 'chivalric' courtship of later middle ages. However, in 'Viking age', if we are to believe sagas, the generic formula is like this: a man who wishes to get married usually goes directly to his desired girl's father (or other male relative ''in charge'') and states his intention. Often he also brings with him some relatives or friends to help him in persuading the father. The father's decision is usually based on the potential groom's wealth, status, property, etc. In some cases, he says that he will leave it up to the girl to decide. Since there are similar concepts in Warband and VC, it seems iplementable to me.

2. An alternative method of improving relations with a lord. In some sagas, there are instances when a hero composes a praising poem for a lord he has tense relations with. Perhaps, in game you could order such poems to a bard and then use them in addition to your persuasion skills?

3. Roaming berserkers. Again in sagas there are references to some berserkers, who roam lands, either alone or in small bands, and challenge ''honest folk'' to a personal combat, sometimes laying hands on their property after defeating them. Perhaps your hero could get quests to rid some community of such men?
 
Small request  - marriageable ladies are taken too early.  Can you slow down the rate at which these women are betrothed and married?  It takes some time to get up some renown and by day 180 hardly any women are left.
 
I'd hold off on the 2nd city till after army AI is fixed so they attack across the sea and see how that plays out.  So far in my experience the viking armies steam roll the English ones in straight up fights.  If they have an economic advantage (or at least equal footing) as well then they'll be too over powered.

I like the economic disadvantage coupled with superior troops, it makes for alternate game play.

Edit:

Something has to be done with enemy AI in battles.  If you have 50 or 60 armored Vegr archers, enough infantry/spearman to front them (say another 50 to 100) and a horse then you can decimate larger english armies.  Simply put the archers on a hill, front them with infantry.  Entice the enemy to engage and ride around them in circles below the archers while they chew them up.  This is particularly true of Alban armies that have little to no shields.

I just crushed a 200 man Alban army with a smaller force with zero fatalities and only a few injured troops.  There's a lot of rebalancing that's needed and AI tweaks.  If the Alban army had simply charged I probably would have lost and sure as heck would have taken severe casualities.
 
Didn't consider that - good point. Really have to see how that plays out.

Really hoping Northumbria isn't supposed to be the only Norse presence on the island.
 
wow Matmohair1 you took the wind right out of my sails!  I have been compiling almost the same list of images to share with the forum.  I hope they are the blueprint for some new future armors  :grin:
 
Nice pics hope they overhaul the only bow model in the game which looks terrible. Scandinavian bows were made out of yew, ash, or elm which are lighter color woods plus the model is way to thin.

archer.jpg
 
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