QuailLover
Marquis
Some better visual ques of ship damage would be a good idea.
wildyracing said:I suggested something in Snowbird's discussion site whilst playing their last version 0.945.
My suggestion wasn't heard, but I will suggest it again here in Taleworld forum and in Steam, just because I think this would be best for Caribbean - a long awaited game for me and many more, which doesn't turn out to be exactly what we expected...
As you all know, Snowbird decided to remove the typical 3D map of M&B and replace it with a simple 2D picture. No terrain, no jungle, no paths, no mountains, nothing whatsoever... just a flat picture to move around. This is their decision and although I don't like it at all, I can accept it.
BUT, the land part of the map is very small compared to if a 3D map was used instead. The terrain is tiny and the NPC parties are huge in visual icons. Relative map movement takes a hit - moving from town to town overland is very quick, plus the map isn't infested with parties and bandits as it is in M&B. MOST importantly, the typical M&B chase-and-catch mechanics between parties aren't there because of the small size of terrain. Sailing-from-anywhere abuse doesn't help either. Usually one of the parties saves itself into a city or into the sea. Snowbird made NPC parties big and fast moving in visuals and that land terrain small in
size because they wanted to ease up character navigation, but this takes A LOT from the map movement and exploring, typical for any other M&B.
Because they said the 2D map is final and can't be reverted, my suggestion for Snowbird is:
1. Make the parties smaller (in 2D map icons only, not in soldiers!) and slower - just doing that will automatically increase the land size and dimensions, which will definitely make the gameplay better.
2. Add additional ZOOM to the map - this will help to easily navigate the player's party if you implement the smaller icons I suggested above. It is a win-win situation which isn't hard to implement yet it will boost the gameplay a lot.
Another awkward thing is that the player can switch between sea and land movement every time from anywhere. Why is that? Does Snowbird think that pirates in Caribbean actually carried their ships on their shoulders just like the vikings did? The faster this nonsense is fixed the better... so:
3. Fix the docking location,so that the point you step ashore is the only place from which you can sail back to sea, be it a city or a shore. We assume that your ship is anchored there and it can't be teleported. Viking Conquest succesfully implemented this feature, why shouldn't Caribbean do it also?
And one big suggestion for the future versions?
4. It shouldn't be so hard to add natives (indians) with their own settlements and culture on some of the islands? Also native parties roaming around the land, especially in South America?
I really hope Snowbird would listen to common sense and help us and themselves with accepting such easy-to-do solutions which help the game.I am not demanding here, I say PLEASE!
Thank you for your time!
bsreilly said:6. I've found trying to actually sink another ship futile compared to just boarding the ship. This kind of defeats the point of the game. I would try to make the actual firing of the ship cannons smoother and a bit easier to hit enemy ships. I believe this would promote players to actually attempt to sink ships, instead of just boarding everyone.
- Brent
Actually, no. Not at all. Trying to board an enemy ship without properly killing it´s crew is costly. Not only will you suffer casualties during the boarding itself but before it can begin it´s likely (depending on the kind of ship you are fighting) that you´ll get hit with stern cannons or, even worse, a broadside volley. Not to mention that you just can´t do that against a real battle fleet (1 x 1st rate, 2 x 2nd rate, 2 x 4th rate, small ship) without running out of sailors and troops before the whole thing is over.bsreilly said:6. I've found trying to actually sink another ship futile compared to just boarding the ship. This kind of defeats the point of the game. I would try to make the actual firing of the ship cannons smoother and a bit easier to hit enemy ships. I believe this would promote players to actually attempt to sink ships, instead of just boarding everyone.
Articulo34 said:Actually, no. Not at all. Trying to board an enemy ship without properly killing it´s crew is costly. Not only will you suffer casualties during the boarding itself but before it can begin it´s likely (depending on the kind of ship you are fighting) that you´ll get hit with stern cannons or, even worse, a broadside volley. Not to mention that you just can´t do that against a real battle fleet (1 x 1st rate, 2 x 2nd rate, 2 x 4th rate, small ship) without running out of sailors and troops before the whole thing is over.bsreilly said:6. I've found trying to actually sink another ship futile compared to just boarding the ship. This kind of defeats the point of the game. I would try to make the actual firing of the ship cannons smoother and a bit easier to hit enemy ships. I believe this would promote players to actually attempt to sink ships, instead of just boarding everyone.
On the other hand, if you know what you are doing and you have a properly upgraded ship with a trained crew you can sink them all while suffering little damage, even against fleets like the one I mentioned before.
bsreilly said:As an avid fan of mount and blade: warband I really would like to see Caribbean! become a success. Therefore, below is all of the suggestions/bugs that I've come across in my brief period of time playing the game.
Bugs:
1. Ships while in battle will start to turn side ways and then spin uncontrollably. This makes ship battles, literally, unplayable.
(Side Note: After about a minute of the ship spinning it stops)
2. When giving commands to troops during land battles no text is shown to display what commands are being given.
3. (Not 100% sure if this is a bug, but...) Ship movement is very choppy! Every other aspect of the game runs fairly smoothly, so this leads me to believe that it is the game's issue; not my computer's.
4. Maybe I'm just stupid, but it doesn't appear that I can switch weapons. (Using the num pads shows no result)
5. After making graphical changes the game automatically closes without any prompt.
6. When attempting to climb the ropes during a ship battle I instantly fall off and begin to drown.
Suggestions:
1. Pressing tab doesn't exit out of the tavern.
2. I, personally, don't find the shipyard menu very intuitive. It took me a couple of minutes of clicking around to figure out what was going on.
3. It's very difficult to see where cannon balls go after being fired.
(Side Note: The cannon balls don't appear to come from the actual side of the ship. It looks like they are coming more from the rear.)
4. Boarding another ship is very jumpy.
4. Ships (especially in the beginning of a naval battle when ships can't move very fast) are an obnoxious distance apart.
5. Load screens are fairly long compared to warband.
6. I've found trying to actually sink another ship futile compared to just boarding the ship. This kind of defeats the point of the game. I would try to make the actual firing of the ship cannons smoother and a bit easier to hit enemy ships. I believe this would promote players to actually attempt to sink ships, instead of just boarding everyone.
These are some of the faults that I've found after only about an hour of playing. I'm really excited about this game and will continue to post more bugs/suggestions as I stumble across them. I can't wait to see how this game turns out!
- Brent
John C said:I just ranked up to Captain Lieutenant and, being now able to purchase warships, discovered that small warships (sloop-of-war, small corvette) look like merchantmen.
It's not much fun to captain a vessel that looks wrong to you, so I hope they'll improve on that.
joemclutz said:..."Rent-a-fleet" system still in use: I can disembark in Pomeroon and embark again with my fleet in San Agustin: it's weird. I'd have to go back in Pomeroon to set sail again.
joemclutz said:..."Rent-a-fleet" system still in use: I can disembark in Pomeroon and embark again with my fleet in San Agustin: it's weird. I'd have to go back in Pomeroon to set sail again.
John C said:joemclutz said:..."Rent-a-fleet" system still in use: I can disembark in Pomeroon and embark again with my fleet in San Agustin: it's weird. I'd have to go back in Pomeroon to set sail again.
I actually don't mind that. Since you don't take your ship's crew with you an land you could assume that you give them instructions on where to take the ships while you're ashore.
wildyracing said:This has been reported too many times.... the devs obviously don't want to make it good.
Also, why not give us an option to embark on shores just like in Viking Conquest?
John C said:I actually don't mind that. Since you don't take your ship's crew with you an land you could assume that you give them instructions on where to take the ships while you're ashore.