EdwardWellcraft
Sergeant Knight
So, after thinking about the bows as they are now it is pretty easy to fire around a shield and be very accurate. After all if your crosshairs are closed the arrow will land in the same place every time. What we need is wind. Even bullets are effected by wind, and arrows certainly are. To tell the direction of the wind you could have flags and banners place around the map fluttering in the direction of the wind, so archers have to try to actually compensate for the environment. For simplicity and sanity's sake I would just make the wind constant during a given round, but randomize from round to round.
Good archers will be able to compensate for the wind, especially as it would fairly slight. Bad archers will still be able to fire arrows down into groups of enemies and such, until they learn how to compensate.
Edit: Thinking about it more this might be something not implementable until the new physics system is around, but I just thought I would throw this out there.
Good archers will be able to compensate for the wind, especially as it would fairly slight. Bad archers will still be able to fire arrows down into groups of enemies and such, until they learn how to compensate.
Edit: Thinking about it more this might be something not implementable until the new physics system is around, but I just thought I would throw this out there.