Hi Taleworlds,
I would like to make a minor suggestion: would it be possible to modify the shieldwall formation so units without shield (ie. recruits, two-handers etc...) do not end up on the first row if there are other shielded unit in the formation ? Since most battle usually start with some sort of "ranged / skirmish" phase, the shieldwall formation is a great way of preserving your infantry units (especially against horse archer heavy factions). That being said, I find it a bit frustrating that unshielded infantry ends up being killed by archers early on only because they are on the first row of a shieldwall while there are other shielded infantry in the back row where their shields are useless. I think this small change could greatly increase the general survavibility /usefullness of two-handers in the game.
On an other note, as a longtime fan, I would like to thank you guys for the time and effort that you invested making this unique game. I do not think that the general negativity found on this forum reflect the opinion of most players who understand that some the game is still a work in progress.
I would like to make a minor suggestion: would it be possible to modify the shieldwall formation so units without shield (ie. recruits, two-handers etc...) do not end up on the first row if there are other shielded unit in the formation ? Since most battle usually start with some sort of "ranged / skirmish" phase, the shieldwall formation is a great way of preserving your infantry units (especially against horse archer heavy factions). That being said, I find it a bit frustrating that unshielded infantry ends up being killed by archers early on only because they are on the first row of a shieldwall while there are other shielded infantry in the back row where their shields are useless. I think this small change could greatly increase the general survavibility /usefullness of two-handers in the game.
On an other note, as a longtime fan, I would like to thank you guys for the time and effort that you invested making this unique game. I do not think that the general negativity found on this forum reflect the opinion of most players who understand that some the game is still a work in progress.