Suggestion re Phosphor.

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Yard1 said:
That's great! I am basically dying here waiting :smile:

  Then I suppose I better get you something to try on Saturday, with the risk you'd lose savegame a week later.  I can have something playable by Saturday but the full set of changes to magic etc I should take another week.  I am making progress quickly; it may be quite playable by the weekend but I feel there is a huge list of things not solved yet.  I made some progress on very old bugs as well (Surrender or Die from your spouse.  I wonder what the dialog should be for the Drow princesses?  Something about getting tied up no doubt  :wink:

  - GS
 
Hahaha :grin: No rush, I have actually been holding back with starting a play through knowing my saves won't work. If I can help in any way, let me know. I have meager scripting experience, but I am quite skilled with texture editing, and I can always bug test :smile:
 
Yard1 said:
Hahaha :grin: No rush, I have actually been holding back with starting a play through knowing my saves won't work. If I can help in any way, let me know. I have meager scripting experience, but I am quite skilled with texture editing, and I can always bug test :smile:

  It just keeps expanding all the things that need doing "soon".  I'll probably be busy right up to my deadline of next Friday.  I'll get something for testing when I think enough things need testing; until then I make changes (savegame breaking) daily, else I'd preview it sooner.  Even with its limits, this version is the most flexible yet.  I think you'll like some of the things you can do now at game start.  We had the prince/ vassal/king aspect but I think its a little more immersive with kingdom prejudices.  I'll finish this races stuff tomorrow and get magic going.  The startup experience is smoother now.  The Rigale layer was tuned last week and needed it.  Magic is still raw and needs refining.  I need to hammer out the graveyard/battle grounds change as well, and start spawning a few undead when people don't clean up their battles.  I suppose that offers a second chance to loot as well... abstracted at least.  I need to record the size of the battle and  who fought at the battleground, which allows it to "remember" the fight and possibly let the player build faction with either side by honoring their dead.  It's possible some factions would not care, but it's an aspect worth exploring.

  Hmm.  We'll see how slow magic resistance goes; that is the main thing holding up retooling (items based) magic right now.

  - GS
 
How possible would it be to add certain titles that affect your character? Example, if you successfully defend a city during a siege, you get a "The Defender" title. Which can add a +2 to tactics or +5 battle advantage when defending cities. Similar a "the Conqueror" for capturing certain amount of cities. "Enemy of Tolrania" Which gives Tolranians a -10 Bravery check when fighting against you, because you vanquished 200+ Tolranian troops.
 
Marinxar said:
How possible would it be to add certain titles that affect your character? Example, if you successfully defend a city during a siege, you get a "The Defender" title. Which can add a +2 to tactics or +5 battle advantage when defending cities. Similar a "the Conqueror" for capturing certain amount of cities. "Enemy of Tolrania" Which gives Tolranians a -10 Bravery check when fighting against you, because you vanquished 200+ Tolranian troops.

  I'll look at that for December.  Right now I have too much to do to add to my to-do list right now.
 
gsanders said:
Marinxar said:
How possible would it be to add certain titles that affect your character? Example, if you successfully defend a city during a siege, you get a "The Defender" title. Which can add a +2 to tactics or +5 battle advantage when defending cities. Similar a "the Conqueror" for capturing certain amount of cities. "Enemy of Tolrania" Which gives Tolranians a -10 Bravery check when fighting against you, because you vanquished 200+ Tolranian troops.

  I'll look at that for December.  Right now I have too much to do to add to my to-do list right now.

Awesome :smile: Looking forward to see what you come up with  :cool: ...and yeah, no rush. So much happening now with Perisno and Phosphor. Things are steamrolling to greatness and everyone is excited.
 
It all has to pass one bottleneck, and I can't even drink alcohol (re: the bottle neck).
  Had a bunch of tangled menus today so lost a half day or so.  SO many ways to get tripped up...
 
After you are done with the things on your to do list, any chance of adding Tournament Play Enhancements and Freelancer?
 
Yard1 said:
After you are done with the things on your to do list, any chance of adding Tournament Play Enhancements and Freelancer?

  Hmmm.  Tournament play is interesting.  There is some adjustment needed for giant towns though; Robin/Robbing wrote code for that and I'd need to not lose that.  I could probably work it in for November.  I won't have time in the next 2 days.

 
Could there be an option to start with your own small faction that's at war with a few of the others? It gives you the benefit of placing the player further ahead in the game without the support system that being a prince/cess or king/queen provides. You'd just have a castle, some money, troops and a lot of enemies.
 
Morrowind Mod Man said:
Could there be an option to start with your own small faction that's at war with a few of the others? It gives you the benefit of placing the player further ahead in the game without the support system that being a prince/cess or king/queen provides. You'd just have a castle, some money, troops and a lot of enemies.

  Tolrania & Redwood are at war at start
  Redwood & Bluewoods are at war at start

  Maccavia & Valhir are at war at start
  Drachen & Valhir are at war at start

  Maccavia & Bakhal are at war at start
 
  most of the others have 30 days of peace in order to focus on building enterprises, trading salt / iron / learning crafting / etc.

    I think the Zann should invade sooner, given so much time was allowed for building prosperity, but since it is something the user can adjust now I am satisfied.  Not everyone hates the Zann any more; the southern factions are happy to see them, the northern factions are not.  I need to make a better guide to how to use all these options and what combinations "work" in setting up a character, so a person can plan better.
The charachter start is mangled right now and that is today's main focus.  It is overly difficult to have king/prince/vassal extend beyond the first 6 factions - I lost a week trying.  I suppose the concept of a single menu option that avoids the scheme used by Kaos is do-able.  The smallest city state is Cretas.  If I remove the rather powerful leader of Cretas and put the player instead, the city will be extremely weak, which encourages many attackers.  I had expected the first weeks to be bandit clearing etc; I could make Cretas more friendly with saccar and other bandits; I am not sure who they would survive in first week war though.  If they fight Drahara or Hakkon, these have too many lords.  They would make better mercenaries in an established war at first.  I'll think about what can be done.

  Originally Cretas had just a castle and were under powered to be easy first blood, but I needed a trading seacoast town between Valhir and Bakhal giants back when distance to next sea port mattered in the OSP kit I used; then I changed all of its thinking so that sea distance was ignored and only land distance matters, but because AI chases towns early I needed more defense for the town else Drahara would eat it as soon as it is allowed to declare war.  If I had a working settlement system it would be possible to make a settlement on a far shore that could never be attacked and stuff troops there in early game, at least by cheat menu and voting yourself a "sail from port" ship.  But I suppose you could control click and teleport to a far shore, achieving the same thing.
There WILL be a settlement system working, eventually.  It just won't happen this month.

  - GS

 
suggestion to self:
    if a player picks "king/queen" start and the choice is valid, subtract 90 days from the Zann invasion timer
                            prince/princess                            valid, subtract 45  days from the Zann invasion timer
 
Hey what you think about diplomacy timer 30 days? Is it possible to make it random or custom. Like, if kingdom are exhausted from wars the it is more willing to make longer truces. Or if Kindoms have good releationship they make longer lasting contracts like alliance or trade contracts?

Are you thought to remake all diplomacy system. Like have conditions for treaties, like break alliance with other kingdom, or decleare war for other kingdom, embargo other kingdom or so.
 
zincra said:
Hey what you think about diplomacy timer 30 days? Is it possible to make it random or custom. Like, if kingdom are exhausted from wars the it is more willing to make longer truces. Or if Kindoms have good releationship they make longer lasting contracts like alliance or trade contracts?

Are you thought to remake all diplomacy system. Like have conditions for treaties, like break alliance with other kingdom, or decleare war for other kingdom, embargo other kingdom or so.

  What you'll see is after 30 days it starts to shift relations, as it would have earlier in day 1, but with a 1 in 3 chance of going off that day.  Before, you had 18 factions changing their minds almost daily about their neighbors, and spamming hundreds of messages in a week's worth of diplomacy.  Now there are 1/3rd as many messages, and the evolution of changes goes more slowly, giving tired kingdoms more time to reconsider their alliances and such.  What I find with 18 factions is diplomacy forms more stable relationships and wars happen less often, but it also gives you the player a chance to go run to a war and choose a side without a dozen other nations jumping in.  In any case Zann behavior is changed, and I am curious how that plays out now.

  I'd like an "embargo other nation" for sea trade, but that needs more work and I don't have time this month.
  It certainly would add some dimension - you could build a navy that stops a nation's sea traders from leaving port, or blocks a percentage from getting through, or put funds into an escort navy, that counters this.  Both are pure money sinks, stored as values for interdiction or defense, like submarines and ASW, but without any tactical aspect.  Just a value for each.  This is doable for next month.

  - GS
 
If you go to overhaul diplomacy, if the code is set up for it, change each nation to do the check on different timers. So on day 41 the sut Sue for peace to hakkon, but hakkons timer is day 44. When their timer fires, then peace is concluded/rejected. Also filter out non relevant diplo events from pause messages. Perhaps a menu to select which nations to watch. In that vein, current diplomacy lacks a bit of logic. The drow and bhukara giants had an alliance for 150 days, then went straight to war two cycles later. It all seems pretty arbitrary atm.
 
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