Morrowind Mod Man said:
Could there be an option to start with your own small faction that's at war with a few of the others? It gives you the benefit of placing the player further ahead in the game without the support system that being a prince/cess or king/queen provides. You'd just have a castle, some money, troops and a lot of enemies.
Tolrania & Redwood are at war at start
Redwood & Bluewoods are at war at start
Maccavia & Valhir are at war at start
Drachen & Valhir are at war at start
Maccavia & Bakhal are at war at start
most of the others have 30 days of peace in order to focus on building enterprises, trading salt / iron / learning crafting / etc.
I think the Zann should invade sooner, given so much time was allowed for building prosperity, but since it is something the user can adjust now I am satisfied. Not everyone hates the Zann any more; the southern factions are happy to see them, the northern factions are not. I need to make a better guide to how to use all these options and what combinations "work" in setting up a character, so a person can plan better.
The charachter start is mangled right now and that is today's main focus. It is overly difficult to have king/prince/vassal extend beyond the first 6 factions - I lost a week trying. I suppose the concept of a single menu option that avoids the scheme used by Kaos is do-able. The smallest city state is Cretas. If I remove the rather powerful leader of Cretas and put the player instead, the city will be extremely weak, which encourages many attackers. I had expected the first weeks to be bandit clearing etc; I could make Cretas more friendly with saccar and other bandits; I am not sure who they would survive in first week war though. If they fight Drahara or Hakkon, these have too many lords. They would make better mercenaries in an established war at first. I'll think about what can be done.
Originally Cretas had just a castle and were under powered to be easy first blood, but I needed a trading seacoast town between Valhir and Bakhal giants back when distance to next sea port mattered in the OSP kit I used; then I changed all of its thinking so that sea distance was ignored and only land distance matters, but because AI chases towns early I needed more defense for the town else Drahara would eat it as soon as it is allowed to declare war. If I had a working settlement system it would be possible to make a settlement on a far shore that could never be attacked and stuff troops there in early game, at least by cheat menu and voting yourself a "sail from port" ship. But I suppose you could control click and teleport to a far shore, achieving the same thing.
There WILL be a settlement system working, eventually. It just won't happen this month.
- GS