I suggest for map balance and good sense that you consider the following
On initial map gen, assign every village to the nearest fortress walled center. That'll make some fortresses have more, and some less.
Cities have enough income that they don't need villages attached to them.
That prevents silliness like having a walled center owning villages that are scattered all over.
On initial map gen, assign every village to the nearest fortress walled center. That'll make some fortresses have more, and some less.
Cities have enough income that they don't need villages attached to them.
That prevents silliness like having a walled center owning villages that are scattered all over.