Quest Suggestion - Late Game
The late game feels quite empty and one of the way it can be filled in my opinion is with quests that may appear during the later part of the game which can be restricted by say clan level 4, 5 or 6 etc or when you have the Dragon Banner.
__Lists of quest__
1. Bandit Raid: When a kingdom sufferers multiple village raid by a kingdom and peace comes soon after the bandits will rise and form a large horde. So a clan lord may provide a quest or it can auto initiate where we now form a large force to fight against these bandits. The bandits can be of higher quality such as the Sea Raider Chief, Forest Bandit, maybe some new ones such as various deserters from various lords army as well.
2. Quelling a Rebellion: In this quest a lord may provide us with we have to go to a town that has very low loyalty and help elevate the issue for the AI lords. If we fail to reach in time and the Rebellion starts we may then form an army with (clan members only - to make the quest tough or anyone for easier but less reward) and defeat the rebel forces. Upon finishing the quest we get a reward from the ruler or the clan that needed the help and a boost in loyalty for clearing the rebellion. This would be an alternative way we can help the Ai take over a settlement and stabilize it instead of seeing rebel here and there every 5 min during the late game.
3. Clearing a Grudge: In this quest if say a took over a clans fief, a member of their clan died by your hand or you simply have bad relationship, or just a trait you have they do not like (various scenario to trigger) a quest would initiate where they challenge your clan to a duel or depending upon severity a clan vs clan war can occur,
4. Minor Faction Raising in Fame: Just like how we go from a pleb to a chad, let the minor factions grow with time progression. It's lame to see them don't have any tier 6 troops or their head gets chopped off cause they kept raiding your caravan (Cough Forest Dorks, Jawwal Plebs Cough) during peacetime. This quest occurs when you're now a ruler of a kingdom and they wish to serve under you. So they go through a trial of 1vs1 combat, capture a castle etc. (This gives off the ruler a proper vibe and not just a 10% buff from Dragon Banner).
The late game feels quite empty and one of the way it can be filled in my opinion is with quests that may appear during the later part of the game which can be restricted by say clan level 4, 5 or 6 etc or when you have the Dragon Banner.
__Lists of quest__
1. Bandit Raid: When a kingdom sufferers multiple village raid by a kingdom and peace comes soon after the bandits will rise and form a large horde. So a clan lord may provide a quest or it can auto initiate where we now form a large force to fight against these bandits. The bandits can be of higher quality such as the Sea Raider Chief, Forest Bandit, maybe some new ones such as various deserters from various lords army as well.
2. Quelling a Rebellion: In this quest a lord may provide us with we have to go to a town that has very low loyalty and help elevate the issue for the AI lords. If we fail to reach in time and the Rebellion starts we may then form an army with (clan members only - to make the quest tough or anyone for easier but less reward) and defeat the rebel forces. Upon finishing the quest we get a reward from the ruler or the clan that needed the help and a boost in loyalty for clearing the rebellion. This would be an alternative way we can help the Ai take over a settlement and stabilize it instead of seeing rebel here and there every 5 min during the late game.
3. Clearing a Grudge: In this quest if say a took over a clans fief, a member of their clan died by your hand or you simply have bad relationship, or just a trait you have they do not like (various scenario to trigger) a quest would initiate where they challenge your clan to a duel or depending upon severity a clan vs clan war can occur,
4. Minor Faction Raising in Fame: Just like how we go from a pleb to a chad, let the minor factions grow with time progression. It's lame to see them don't have any tier 6 troops or their head gets chopped off cause they kept raiding your caravan (Cough Forest Dorks, Jawwal Plebs Cough) during peacetime. This quest occurs when you're now a ruler of a kingdom and they wish to serve under you. So they go through a trial of 1vs1 combat, capture a castle etc. (This gives off the ruler a proper vibe and not just a 10% buff from Dragon Banner).