SP Dark Ages [SUBMOD] VAGN`S Armour mod for Viking Conquest (Released v 1.1)

Vagn

Sergeant
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Greetings!

While we all impatiently wait for the release of Bannerlord I`ve deceided to share the modification I`ve done some time ago. This submod replaces all body armour except female dress and robes in the game + some minor tweaks.

FEATURES:
  • re-worked all tunics, light and heavy armour
  • each culture got its uniqe style - easy to see who is who on the battle field
  • added few helmets
  • new outlaw party - raiding Slavs  :evil:
  • changed the peasant woman troop tree
  • changed the vikingr troop tree - you can now upgrade slave unit all the way up to elite viking
  • army standards are now shield type not weapon type
  • increased damage from bows

Download in the link below:
https://www.moddb.com/mods/vagns-armour-mod-for-viking-conquest

Feel free to download and comment. Any feedback is appreciated.

I would like to thank:

Taleworlds Team, VC Team, Brytenwalda Team (OSP), CWE Team(OSP), Vikingr Team, Narf of Picklestink (OSP)

Version 1.1 released.

- updates to VC version 2.044
- re-disigned Irish tunics and armours

Uploaded file with models and textures only:

https://www.moddb.com/mods/vagns-armour-mod-for-viking-conquest/addons/vc-vagn-modelstextures
 

Vagn

Sergeant
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Some screenshots

BRITONS:


ANGLES:



SAXONS:

PICTS:




NORSE:




IRISH:






PEASANTS, BANDITS AND VIKINGS:






 

Kaszalo

Regular
WBNW
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:oops:
just had a tremor in my pants because of this submod.

You better have more in stock later down the road.  :grin:
 

Vagn

Sergeant
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Uploaded new version - 1.1
This updates the mod to VC version 2.044
also the armors and tunics for Irish culture has been re-made - screenshots uploaded.
Skål!
 

Scuba Steve

Master Knight
M&BWBWF&SNWVC
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Excellent mod. Makes it so troops don't look like they're wearing shoulder pads from US football linesmen, and gambesons don't look like they've got big puffy skirts.
 

HeathGCF

Recruit
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Is there any way to use just the armour changes in this mod?

I absolutely love those, but really don't like or want the other world and map texture changes (I'm guessing they're from Dark Age perhaps?), because they just make everything so horribly dark for my own tastes.

To be fair, the title and description suggest this is an armour mod, not one that changes lots of other things that aren't mentioned. Might be worth splitting the mod to just offer the stated armour, without the rest of the baggage.

I really don't mean to sound ungrateful, because I appreciate the effort that's gone into all the textures. However, people should be aware that using this mod makes wholesale changes to far more than just the armour, which many might not want.
 

bbcrackmonkey

Recruit
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Do you think you could make this mod work with Blood Eagle 2.0 vanilla?  The newest version of Blood Eagle removed all their armors, weapons, and other textures and went back to vanilla and only modifies stuff like vassal opinion, quests, vanilla item stats, quest relations bonus, ship capture chance, etc.
 

Vagn

Sergeant
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HeathGCF said:
Is there any way to use just the armour changes in this mod?

I absolutely love those, but really don't like or want the other world and map texture changes (I'm guessing they're from Dark Age perhaps?), because they just make everything so horribly dark for my own tastes.

To be fair, the title and description suggest this is an armour mod, not one that changes lots of other things that aren't mentioned. Might be worth splitting the mod to just offer the stated armour, without the rest of the baggage.

I really don't mean to sound ungrateful, because I appreciate the effort that's gone into all the textures. However, people should be aware that using this mod makes wholesale changes to far more than just the armour, which many might not want.
Hi, Glad you like the models. It is mentioned in the description tht there are some additional features included, but I see your point  :smile:
I`ve uploaded the file with models and textures only. Link in the first post. However there are some things to point out:

The file contains models and textures only!

This will not provide additional armours to your game such as:
slavic armours
Solveig`s armour
Viking Tattoo`ed bodies.

To get the additional armours you would need to add them to item_kinds1.txt and also edit troops.txt to assign those to desired units.

Extract to your Warband / Module folder.
You need to replace some of the existing files.

bbcrackmonkey said:
Do you think you could make this mod work with Blood Eagle 2.0 vanilla?  The newest version of Blood Eagle removed all their armors, weapons, and other textures and went back to vanilla and only modifies stuff like vassal opinion, quests, vanilla item stats, quest relations bonus, ship capture chance, etc.
This should be usefull to you as well :smile:

Skål!
 

Zeqe

Recruit
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Vagn,

The armors look great in your screenshots! When I try to use the models/textures version I get TONS of white areas and missing textures in my game. Any idea why? Is a texture missing?

Regards,
Zeqe
 
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Zeqe said:
Vagn,

The armors look great in your screenshots! When I try to use the models/textures version I get TONS of white areas and missing textures in my game. Any idea why? Is a texture missing?

Regards,
Zachary
+1
 

Zeqe

Recruit
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FYI -- It seems to be the problem is caused by missing materials files. Without the missing materials we can't fix the white texture issue. Hope that helps anyone else trying to solve this problem.
 
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Zeqe said:
FYI -- It seems to be the problem is caused by missing materials files. Without the missing materials we can't fix the white texture issue. Hope that helps anyone else trying to solve this problem.
So, any chance to solve this?
 

Zeqe

Recruit
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Well, the fix is simple but tedious and I don't personally have time to tackle it at the moment. What would need to be done is someone would need to go through the respective armor .brfs (divided up by kingdom -- Albion, Norse, etc) and find all the materials used in each armor in there. They'd then need to separate out those .brfs they want to use, and ALL the materials they want to use, and then copy those into the respective directories.

It's not complicated, just tedious. In fact, the separating out of textures bit is already done in his "Just Armours and Textures" file, so you'd just need to look through there and copy all the materials that are used from the full distro on moddb, etc.

-Zeqe

To be clear, this would only work for instances where he directly replaced the default textures with exactly named new textures. Adding new files that aren't part of base VC is a bit more complicated I think.