SP - General Steamrolling vs upkeep

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I won't claim that this is the solution for everything but it could be one element of it.

One cause of the steamroll effect is that the attacker can have a massive army (or several) and since he would be winning battles, his losses are not great.

I suggest an abstracted "upkeep" mechanic.
  • A faction can only have one "army" but multiple "warbands".
  • Warbands have a serious size limit. Good for a skirmish but no major field battle.
  • An army has no or a generous size limit but costs upkeep in the form of a debuff on all gold/food production in your faction.
    This would be on top of the troop payments.
  • The size of the army scales the size of the debuff. Using something like an e-function, army size would balance itself because a faction could bankrupt itself fielding a giant army.
 
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