OK, I feel bad now. I can't handle tricking anyone into thinking that SPO was ever cancelled, it doesn't bode well for my psyche.
Guess what? Me and Mcb kinda sorta teamed up to make this a funny April Fool's Day. No, I'm not giving up SPO. IN fact, while I was busy laughing at bgfan for actually believing me(I did a poor job of convincing the way I see it) I in fact, worked on SPO A LOT. We made a lot of progress, and I promise the new alpha will arrive within a few days.
This new alpha is an even bigger thing then I promised. Not only will you get your first chance to try out the weapons and hear the music, you'll also get to see the much more powerful engine, which now includes:
- Double Jumping
- Slope Detection
- Faster Movement(and jumping)
- Stronger Gravity
- Allows for even more intelligent AI and pathfinding
Bug fixes from this engine include:
- You can't "climb" a wall by holding the jump button anymore
- You fall when you're supposed to fall.
- The character moves roughly twice as fast.
- The gravity is stronger, so it doesn't take eternity for you to hit the ground from a fall.
Overall, it now feels more like an online deathmatch game when I play. I tested this new engine, and believe me, its a huge revamp compared to our old one.