SteamPunk Online ; OMG SCREENSHOTS OMG OMG

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SteamPunk Online​

Hello, I have a new game in the works, and,  because of the fail of the other projects I have started, I cancelled every other one I have started and now have my mind set on ONLY this one. Please, read ahead, but because my server is not running I can not provide screenshots or a Beta, yet. The server is being fixed as I speak.

The game takes place in a steampunk universe, where humans use the steam engine to create aircraft and tanks, with machine guns and wings and stuff... if you dont know what steampunk is, you will today. It is online for 232 players or so... thats not a typo. Because of the sheer size we are going for a 2.5D graphics style.
The game relies on 2 airships on opposite sides of the map, 116 players per team must work to destroy the other airship or defend their own. For this, they use 7 different classes attuned for different roles on the battlefield. An alternate victory mode is called Escort, where a civie aircraft must be escorted to the end of the map.
Below is outdated, horribly.
  • Halberdier: Wearing medium(back and breastplate) armor and carrying a long halberd, the halberdier comes into his own, as long as the enemy stays away from the inside of his halberd, during which time it is useless. He can deploy his halberd by drilling it into the ground, making for an effective wall of defense. It also does the most damage to buildings among infantry, and has the longest melee range.
    Because of this, the halberdier is optimized for a defensive class, and good numbers of them can easily defend.
  • Scoped Rifleman: Wearing light armor(thick clothing?) and carrying the scoped rifle, the Scoped Rifleman has the longest ranged gun in the game, making him an effective equivalent of a sniper. Players as this class should make use of hiding and aiming for the head. A skilled player can be an unstoppable sniper. Can be offensive or defensive.
  • Two Handed Swordsman: Wearing Heavy(Full Plate Armor) armor and carrying a long sword, the Swordsman is an offensive class meant to counter the effects halberdiers can have on an army. Because of his sword he can wade through the halberd's length and easily kill the halberdier. He is also the most staple choice for melee combat. While it doesn't have the range or building-destroying power of the Halberd, his sword moves in the air faster and the solder himself wears better armor.
  • Niquette: Wearing Extra Heavy(3-quarter plate) armor and carrying a blunderbuss, the rough equivalent of a shotgun, Niquettes are to slow to go on the offense, so instead they are best staying behind and gunning down lighter opponents. Niquettes are the best close-quarters soldier, thanks to his heavy armor and shotgun. Niquettes are a popular choice for urban warfare among the Servan militaries, however in open areas are almost useless.
  • Rifleman: Wearing Medium(back and breastplate) armor and using the Bolt action rifle, the Rifleman is the basic "grunt" infantry soldier, intended to be a offensive class, they are decent short-range and long range fighters. The gun must be bolted each shot, and each shot can do tremendous damage. 1 Shot has the ability to kill(unless the armor is tough, as is the case for any soldier with Light Plate and above)
  • Crewman: Wearing no armor and carrying a revolver, the crewman is there to build defenses on the airship, as well as to pilot aircraft and vehicles. Because of this, he is an all-round class, as long as he is in the skies or building a machine gun emplacement. He can build an entire citys worth of 35 planned buildings. 5 of which are done. The Crewman makes use of the total number of kills from his team as resources to build.
  • Machine Gunner: Wearing Ultra Heavy(1" 3 quarter plate) armor and using the gatling gun, the Machine Gunner is only for the defense role. While he can mow down many enemies he can only attack while deployed, which takes 10 seconds and makes him vulnerable. He also can't shoot enemies above or behind him. Because of these, no player as the Machine Gunner should even leave the airship's view. The bright side is that he can survive 2 headshots from a sniper
  • UPDATE! Anti Tank: As I just realized that there was no way to counter the crewman inside a tank or other vehicle, I came up with the Anti tanker, equipped with 3 weapons: A flamethrower(anti air) pistol, and a hand held cannon, which is inaccurate and puts out a ****load of recoil, but whatever it hits, including terrian...
    ...explodes.
We need ideas to help balance out the classes a bit more.

It has a unique, advanced, and large combat system, making use of 250+ melee combos, headshots, area damage,
blocking, 3 kinds of melee basic attacks, and special attacks. Large battles. Advanced Physics/Gore engine. Destructible terrian, ragdoll, dismemerable limbs...
Makes use of a unique stamina, armor, and health system. If you have 50% or less hp and 100% stamina you heal slowly, however, blocking, attacking, running and getting hit will reduce stamina. Armor protection is calculated by the physics engine.

Before I ask for your help, I have some artwork and such to show you. Screenshots will come when the server fixes:

Pikeman Class Icon:
pikemaniconv2.png

Armless Pikeman(armless because of the engine):
pikemanarmlessidle.png

Musketeer Class Icon:
musketeericon3.png

Armless Musketeer(Because of the engine)
musketeersheetarmless.png


Screenies soon...

We need team members. Right now, its just me, as lead programmer and head of the project, IrishHitman as writer, MISERY as backup artist, and a few testers.
We are in bad need of graphics artists and writers. 1 person can't do all. Each member is admin on a server.
If you wanna be an artist, use this template for characters:
armlesstemplate.png


UPDATE
You can visit my forums for this at: http://steampunkonline.myfastforum.org/index.php
The website is: http://steampunkonline.110mb.com/index.php

Storyline:

The year 89 EV (Époque de vapeur):

The Kingdom of Gallia.
The military and the middle classes rise against the King and the Church.
A starving population supports them with zeal, as the taxes placed on them by both the King and the Church cause widespread hardship.

Nobles and leading clergymen are rounded up and executed, their property seized.

The first truly democratic state in history, the Republic of Gallia, is formed on June 20th, 89 EV. The National Assembly of Gallia finds itself in control. Shock and utter disbelief hits the world as the former world power falls to its own people.

On July 14th, the King and Queen are captured from their castle-palace in the centre of Gallia's capital Lutetia. Lutetian citizens drag the Royal Family through the streets to the City Hall, where the decision is made to imprison them in their massive palace outside the city.

By 92 EV, the country is stabilised by the Assembly despite every powerful country on the planet cutting trade. Rumblings start in other countries, the seeds of further revolution. War approaches.
On 20th April, 92 EV, the Republic of Gallia declares war on the Kingdom of Raetia. A pre-emptive attack, as Raetia and Germania are conspiring to invade within the next two weeks anyway. The attack is repulsed easily as the Gallian military is still heavily disorganised.

The consequences of the move are felt worldwide.

Timeline from 20th April, 92 EV:

April, 92 EV:
20th: The National Assembly of Gallia declares war on Raetia.
21st: The Duchies of Germania declare war on Gallia.
22nd: The Kingdom of Belgica declares war on Gallia.
23rd: The Holy State of Italia declares war on Gallia.
25th: Gallian forces launch ground attack on Raetia and Germania, but are repulsed. Gallian military leaders begin to contemplate the use of airships.
30th: Germania completes its invasion two provinces in Eastern Gallia.

May, 92 EV:
7th: Successful raid on the Holy Capital by Gallian airships, mass conscription introduced in Gallia.
10th: The Dual Kingdoms of Iberia, the Kingdom of Britannia, and the Rus Empire declare war on Gallia.
11th: Gallia successfully retakes the provinces seized two weeks previously by Germania, using every airship in the country to drop troops directly into the fighting.
12th: Mass construction of airships begins in Gallia.
13th: Successful raid on Londinium, the capital of Britannia. The palace of the king is set alight by Gallian troops.
17th: Full Gallian air and ground offensive on Belgica begins. The Holy State attacks Massalia in Gallia, but retreats due to supply problems.

June, 92 EV
7th: Belgae people rise up after massive defeats by Gallian forces and the introduction of conscription by the monarchy. The Belgae Royal Family flee to Britannia.
8th: Gallia proclaims the Republic of Belgica as a client state. Germania launches an attack on the ground, but are utterly defeated at Verodunum in Eastern Gallia.
11th: The Britannian navy is repulsed off the coast of Belgica by Gallian airships and naval vessels.
15th: Britannia introduces conscription, the provinces in Hibernia and Caledonia start to rebel.
24th: The Republic of Hibernia is declared, Britannian forces begin to attack their former territories. Hibernia calls to Gallia for aid.
26th: Gallian airship forces are deployed to Hibernia, Iberia attempts to take the Gallian province of Aquitania.
29th: Gallia routs Iberian forces at Burdigala, and invade the Holy State.

July, 92 EV:
5th: Gallia takes its colonies in the New World from the Royalist governors, the war turns global. Gallian military commanders in the New World meet in Nova-Lutetia to plan the offensives there.
6th: Britannia begins experimenting with airships for military uses in Eastern Hibernia.
7th: Germania begins to build military airships. A successful Gallian raid on the Britannian airship experiments in occupied Hibernia results in the loss of all of Britannia's airships and half of her military tacticians.
8th-24th: Gallian forces make good progress on all offensive fronts. The Holy State of Italia and Iberia are subdued, becoming republics allied to Gallia.
25th: The first clash of airship deployed forces between Gallia and Germania at Treverorum results in a draw, but the advantage is firmly placed in the Germanian side.
30th: Germania launch an airship raid on Lutetia.

Heres a todo list:
Generic
- Main Menu - Almost Done
- Weapons - Not started
- Sounds - Not Started

Voice Acting
- Contact me with a PM or email if you wanna voice act.
- Intro Voice acting done. Moving on soon...

Art - 25% done
Story - 95% done
Music - 0%

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Hows the game coming?
The more Green bars there are, the closer to completion. If its not obvious enough.
|||||||||| 14% Done.
Current Stage: Getting the engine together.b]


Here is the latest alpha: http://willhostforfood.com/?Action=download&fileid=80009 NO LONGER AVAILABLE.


Thank you for reading,
MoP



















 
...

I'm just finding it not very Steampunk yet. Still, it sounds good, if I have time, I'll try out the beta too, seems like a very interesting game concept, and the setting is nice too.
 
Thanks for the replies...

The server still won't respond.

Selothi said:
...

I'm just finding it not very Steampunk yet. Still, it sounds good, if I have time, I'll try out the beta too, seems like a very interesting game concept, and the setting is nice too.

I'd consider wiki-ing the term "steampunk". If you haven't already.

Sushiman70 said:
I'll play the beta when it comes out, but I can't do anything constructive :sad:

Ok, we need all the beta testers we can get. Its meant for 200 people anyway...

Lord Kehm said:
Good luck man.

Thanks, we're gonna need it.

Swadius said:
Do something original! Set the setting it in space with their level of technology!
Space? They dont have rockets to get into space. Their airplanes are like birds, they flap wings to fly and glide.
But I did consider that when it was in alpha stage. I might make a map that takes place in very high altitudes, perhaps some kind of mainly aircraft battle.

Austupaio said:
Admittedly this sounds really interesting. I'll keep an eye on this thread for updates.

It'll come.


In other news, the server is, as above, still not working. I cant get my head around it. I didn't even edit the server's lines, I edited the client software lines...

This is irritating.
 
maker_of_pixels said:
Selothi said:
...

I'm just finding it not very Steampunk yet. Still, it sounds good, if I have time, I'll try out the beta too, seems like a very interesting game concept, and the setting is nice too.

I'd consider wiki-ing the term "steampunk". If you haven't already.

Oh, don't worry, I know well the steampunk style, I'm just finding the setting very medieval, at least the classes. Still, it doesn't matter at all, the concept is interesting. Good luck with that server problem.
 
A very thought through and good concept!
Beta testing might be something for me. I can't draw a good drawing to save my life and I can't program. What sort of writer are you actually looking for? I might try. If not, Beta-testing is fine  :smile:
Steampunk is a cool (and not nearly enough used) setting!
Good luck!
 
maker_of_pixels said:
We mainly need a backstory, all the story is right now is Republicans vs. Monarchists, but we can't decide much else.

I could help a bit! Is there any geography or something that might have started the war? Any information at all?

My creativity hasn't been used for too long (man, I need to get a d&d group together..)
 
I have some sprites here that may be useful. They're made for a game called Cortex Command, ever heard of it?

Regardless, I think they might be compatible.. I'm probably PM you about them later.
 
Sushiman70 said:
Well I got a bit bored and decided to do a heavy knight kinda thing

9ase2b.png

Its not as detailed as the rest of the game sprites, so it kinda stands out... his armor is a bit to solid colored...
Other then that I like it.


Anyhow, the server is half way fixed. It now starts, but the client software cannot connect to it.
Updates soon.


 
OK, heres the deal, the client will only connect if certain softwares and conditions are running.
I have those up and Im going to test the connection. IF I connect to myself, then I'll release an ALPHA version of the game, which will only have black blocks and circles for now, and if we can all connect together and keep synchronized, then I'll release the beta tomorrow.


EDIT:

The connection does not work. More tests will be done, so updates soon.
Its almost there.
 
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