Kolba
Native starting character choices are mostly out of period, so I'm going to revamp them. In our mod the player is a foreigner from another country, that we choose in first step. The list is not completed - two steps are not yet done. Post your suggestions. Well, here are some my basic thoughts:
Step 1: Who was your father?
- A Dyfneint nobleman: 40 renown, 500 denars, +1 leadership, +1 riding, +1 tactics, +1 persuasion, +1 weapon master, kingdom of Bernicia dislikes you (your father was fighting against Anglo-Saxons), cheaper Dumnonian mercenaries, more expensive germanic mercenaries
- A gallic merchant: 10 renown, 200 denars, +2 trade, +1 inventory management, +1 leadership, kingdom of Rheged dislikes you (your father ordered assasination of Rheged merchant, because he was unconfortable for him
- A frankish warrior: francisca, 0 renown, 30 denars, +1 ironflesh, +1 power strike, +2 power throw, +1 weapon master, +1 trainer, you don't have to pay Hlotaire - a frankish exile warrior - for joining you
- A snowdonian hunter: bow and arrows, 0 renown, 10 denars, +2 power draw, +1 tracking, +1 pathfinding, +1 spotting, +1 athletics, more meat from huntings (hunting boars and deers courtesy of Highlander)
- An irish thief: scian, 5 renown, 50 denars, +2 athletics, +1 power throw, +1 inventory management, +1 looting, 100% chance that you'll sneak into enemy town, you don't have to pay Llofan Llaf Difo - a briton assasin - for joining you, kingdom of Dal Riada doesn't like you (your father stolen golden sceptre from Dal Riadan nobleman)
- A danish ship captain: 1 renown, 50 denars +2 spotting, +1 looting, +1 athletics, +1 pathfinding, +1 power throw, +1 leadership, you have own ship, you don't need ship captain for sailing, kingdom of Bernicia likes you
Step 2: What were you doing, when you were young?
- Helper of the nobleman: 2 renown, 10 denars, +1 persuasion
- Assistant of the merchant: 20 denars, +1 trade, +1 inventory management
- Craftsman's apprentice: 10 denars, +1 engineer, +1 trade
- Companion of the warior: 5 denars, 1 renown, +1 weapon master, +1 power strike
- Helper of tavernkeeper: 10 denars, +1 persuasion, +1 surgery
Step 3: What were you doing, when you became adult?
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Step 4: What was your reason for adventuring?
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Step 1: Who was your father?
- A Dyfneint nobleman: 40 renown, 500 denars, +1 leadership, +1 riding, +1 tactics, +1 persuasion, +1 weapon master, kingdom of Bernicia dislikes you (your father was fighting against Anglo-Saxons), cheaper Dumnonian mercenaries, more expensive germanic mercenaries
- A gallic merchant: 10 renown, 200 denars, +2 trade, +1 inventory management, +1 leadership, kingdom of Rheged dislikes you (your father ordered assasination of Rheged merchant, because he was unconfortable for him
- A frankish warrior: francisca, 0 renown, 30 denars, +1 ironflesh, +1 power strike, +2 power throw, +1 weapon master, +1 trainer, you don't have to pay Hlotaire - a frankish exile warrior - for joining you
- A snowdonian hunter: bow and arrows, 0 renown, 10 denars, +2 power draw, +1 tracking, +1 pathfinding, +1 spotting, +1 athletics, more meat from huntings (hunting boars and deers courtesy of Highlander)
- An irish thief: scian, 5 renown, 50 denars, +2 athletics, +1 power throw, +1 inventory management, +1 looting, 100% chance that you'll sneak into enemy town, you don't have to pay Llofan Llaf Difo - a briton assasin - for joining you, kingdom of Dal Riada doesn't like you (your father stolen golden sceptre from Dal Riadan nobleman)
- A danish ship captain: 1 renown, 50 denars +2 spotting, +1 looting, +1 athletics, +1 pathfinding, +1 power throw, +1 leadership, you have own ship, you don't need ship captain for sailing, kingdom of Bernicia likes you
Step 2: What were you doing, when you were young?
- Helper of the nobleman: 2 renown, 10 denars, +1 persuasion
- Assistant of the merchant: 20 denars, +1 trade, +1 inventory management
- Craftsman's apprentice: 10 denars, +1 engineer, +1 trade
- Companion of the warior: 5 denars, 1 renown, +1 weapon master, +1 power strike
- Helper of tavernkeeper: 10 denars, +1 persuasion, +1 surgery
Step 3: What were you doing, when you became adult?
- ?
- ?
- ?
- ?
- ?
- ?
Step 4: What was your reason for adventuring?
- ?
- ?
- ?
- ?
- ?