FrisianDude
Archduke
Hello all.
I'll apologize in advance for making this new thread, but it seems to me I'd need to post in quite a lot of threads to make sure everything I'm about to post is on-topic.
I've downloaded this mod and have constantly been amazed with it and the quality in which it is made. A few questions sprung up in my head while playing though;
I've noticed that horsemen with caparisoned horses and surcoat over mail tend almost always to match. How did you do that? Does native do that or did you pull some remarkable and impressive scripting to make that happen? In case I'm wording it too vaguely; I mean that when a knight has a yellow surcoat with two lions on it, his horse has a yellow caparison with two lions on it. This helps make knights look quite a lot more impressive than the gaudy men-at-arms.
I've had Cuman Tribesmen, Cuman Horsemen and Cuman Horse Archers in my party but besides their name they don't seem to be connected. Is it a feature or a small design flaw that tribesmen don't upgrade into horsemen and that horsemen don't upgrade into horse archers?
I've recruited some town levy and have also upgrade some, of course, and it struck me as odd that an utter noob such as a townsman (which is an upgrade of town levy, which also seemed a bit odd, but less so) upgrades in one step to a Veteran Swordsman. Shouldn't they be a regular swordsman first?
Those pop-ups at the start of each day regarding possible causes for war, is it really necessary that we see all of them?
Lastly, I've noticed some features in your mod that are a lot like what I've been planning for mine. I hope you don't consider it too much of a problem if the Sultan's Successors also has Knights-Errant and Robber Knights?
Aside from all of that; I've been enjoying this mod immensely.
I'll apologize in advance for making this new thread, but it seems to me I'd need to post in quite a lot of threads to make sure everything I'm about to post is on-topic.
I've downloaded this mod and have constantly been amazed with it and the quality in which it is made. A few questions sprung up in my head while playing though;
I've noticed that horsemen with caparisoned horses and surcoat over mail tend almost always to match. How did you do that? Does native do that or did you pull some remarkable and impressive scripting to make that happen? In case I'm wording it too vaguely; I mean that when a knight has a yellow surcoat with two lions on it, his horse has a yellow caparison with two lions on it. This helps make knights look quite a lot more impressive than the gaudy men-at-arms.
I've had Cuman Tribesmen, Cuman Horsemen and Cuman Horse Archers in my party but besides their name they don't seem to be connected. Is it a feature or a small design flaw that tribesmen don't upgrade into horsemen and that horsemen don't upgrade into horse archers?
I've recruited some town levy and have also upgrade some, of course, and it struck me as odd that an utter noob such as a townsman (which is an upgrade of town levy, which also seemed a bit odd, but less so) upgrades in one step to a Veteran Swordsman. Shouldn't they be a regular swordsman first?
Those pop-ups at the start of each day regarding possible causes for war, is it really necessary that we see all of them?
Lastly, I've noticed some features in your mod that are a lot like what I've been planning for mine. I hope you don't consider it too much of a problem if the Sultan's Successors also has Knights-Errant and Robber Knights?
Aside from all of that; I've been enjoying this mod immensely.