Greetings
I have a couple questions for experienced sceners, server owners and moderators/administrators.
But first, let me give you some background info (though I promise I will not overextend myself). I have the objective of editing a scene in NW, in order to create a training camp for a NW regiment. I’m still in the early stages of scene editing and while I have researched some ideas, I still have a long way to go.
I managed to create a .sco file in SceneObj on my Napoleonic Wars folder, which I named "Training_Camp". The new scene “Training_Camp” is visible through the admin panel when you host a dedicated server.
In Modules>Napoleonic Wars>scenes.txt you have the scene id and the respective terrain code.
For an example
What I want is to have the biggest terrain possible to build upon. Now there are some ways to go about it. The method I took was to start a native campaign (in windowed mode/edit mode), go to “terrain” and generate a terrain with 5 meters Polygon Size, moving the sliders for Size Y and Size X all the way to the right. I then copied that terrain code and pasted it where appropriate.
The other method I heard people do is to just pick a map and edit it.
Let me add that I have a notion that the biggest maps in Warband can be found in two mods for Warband, Persistent World and Persistent Frontier. My guess is if I can copy the terrain code of a massive Persistent World scene and paste it in my own scene, I can then edit it and have a much bigger canvas to work on.
Now come the questions:
1. Well you do it like...
2. No, that's not possible, because...
Thanks in advance. Answer whenever possible, I'll reply.
Fusilier
I have a couple questions for experienced sceners, server owners and moderators/administrators.
But first, let me give you some background info (though I promise I will not overextend myself). I have the objective of editing a scene in NW, in order to create a training camp for a NW regiment. I’m still in the early stages of scene editing and while I have researched some ideas, I still have a long way to go.
I managed to create a .sco file in SceneObj on my Napoleonic Wars folder, which I named "Training_Camp". The new scene “Training_Camp” is visible through the admin panel when you host a dedicated server.
In Modules>Napoleonic Wars>scenes.txt you have the scene id and the respective terrain code.
For an example
Code:
scn_mp_ambush mp_ambush 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b
0
0
outer_terrain_plain
What I want is to have the biggest terrain possible to build upon. Now there are some ways to go about it. The method I took was to start a native campaign (in windowed mode/edit mode), go to “terrain” and generate a terrain with 5 meters Polygon Size, moving the sliders for Size Y and Size X all the way to the right. I then copied that terrain code and pasted it where appropriate.
Code:
scn_mp_training_camp mp_Training_camp 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000730000500000d074800000c960000750900003615
0
0
outer_terrain_plain
The other method I heard people do is to just pick a map and edit it.
Let me add that I have a notion that the biggest maps in Warband can be found in two mods for Warband, Persistent World and Persistent Frontier. My guess is if I can copy the terrain code of a massive Persistent World scene and paste it in my own scene, I can then edit it and have a much bigger canvas to work on.
Now come the questions:
- How do you measure the size of a particular scene? (I’m not refering to the file size in Kb).
- Can you convert that unit of measure to meters? So you can compare scenes, i.e. compare a native generated scene with the maximum size possible with the largest PW or PF map.
1. Well you do it like...
2. No, that's not possible, because...
Thanks in advance. Answer whenever possible, I'll reply.
Fusilier