Fun times but a few issues here:
If I win a battle and go out of my way to transfer the enemy items individually over to my stash and hit ESC it assumes I want to exit without claiming the items... kind of makes the transferring over pointless. If item transfer, then ESC exit with loot? idk....
Ability to 1 on 1 ... i'm playing realistic... and realistically if i'm critically injured but win a battle vs. let's say 3 A.I. one runs away... That 1 A.I can now circle around attack me... and because i'm critically injured the game automatically makes me surrender... where as I believe in M&B you could initiate battles regardless of health or troops... which is more realistic to me... in real life I would have the option to go an attacker critically injured or become a captive.... this option is no longer present it seems.
General models clipping, not shown here don't notice much in game but I saw a lot in the character creation models in particular characters wielding a quiver...
If I win a battle and go out of my way to transfer the enemy items individually over to my stash and hit ESC it assumes I want to exit without claiming the items... kind of makes the transferring over pointless. If item transfer, then ESC exit with loot? idk....
Ability to 1 on 1 ... i'm playing realistic... and realistically if i'm critically injured but win a battle vs. let's say 3 A.I. one runs away... That 1 A.I can now circle around attack me... and because i'm critically injured the game automatically makes me surrender... where as I believe in M&B you could initiate battles regardless of health or troops... which is more realistic to me... in real life I would have the option to go an attacker critically injured or become a captive.... this option is no longer present it seems.
General models clipping, not shown here don't notice much in game but I saw a lot in the character creation models in particular characters wielding a quiver...