EDIT: Today's hotfix (28.04.2020) fixed the problem, now I'm able to load the savefile. Thank you Devs for the quick fix! =)
Game crashes when loading the save file (around 400+ days in game). This was a fresh start after 1.3.0 beta, it shouldn't be a mod issue since the same error happens to people without mods. It maybe related to village production per day or workshops? Hope this gets fixed soon, ty!
Game crashes when loading the save file (around 400+ days in game). This was a fresh start after 1.3.0 beta, it shouldn't be a mod issue since the same error happens to people without mods. It maybe related to village production per day or workshops? Hope this gets fixed soon, ty!
Recorded Unhandled Exceptions:
1. System.NullReferenceException: Object reference not set to an instance of an object.
at TaleWorlds.CampaignSystem.VillageType.GetProductionPerDay(ItemCategory itemCategory)
at TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultVillageProductionCalculatorModel.CalculateProductionSpeedOfItemCategory(ItemCategory item)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior.FindTotalInputDensityScore(Settlement bornSettlement, WorkshopType workshop, IDictionary`2 productionDict)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior.DecideBestWorkshopType(Settlement currentSettlement, Int32 shopIndex)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior.OnGameLoad(CampaignGameStarter starter)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.OnGameLoaded(CampaignGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGameLoaded(CampaignGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaignGameStarter starter)
at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at TaleWorlds.Core.GameType.DoLoadingForGameType()
at SandBox.CampaignGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick(Single dt)
at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
at DMD<DMD<Managed_ApplicationTick_Patch1>?47064942::Managed_ApplicationTick_Patch1>(Single dt)
Recorded First Chance Exceptions:
Recording disabled.
Modules Information:
1. Aragas.AltSaveMissingModuleFix v1.3.0.0
Alt Save Missing Module Fix (Aragas.AltSaveMissingModuleFix)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode
5. CustomBattle
2. CommunityPatch v0.0.2.227196
Community Patch (CommunityPatch)
3. CustomBattle e1.3.0.227196 *Selected*
CustomBattle (CustomBattle) *Official*
Dependencies:
1. Native
2. SandBoxCore
4. ManageRemoteCompanions v2.0.0.227196
Manage Remote Companions (ManageRemoteCompanions)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
5. Native e1.3.0.227196 *Selected*
Native (Native) *Official*
6. Sandbox e1.3.0.227196 *Selected*
Sandbox (SandBox) *Official*
Dependencies:
1. Native
2. SandBoxCore
7. SandBoxCore e1.3.0.227196 *Selected*
SandBox Core (SandBoxCore) *Official*
Dependencies:
1. Native
8. StoryMode e1.3.0.227196 *Selected*
StoryMode (StoryMode) *Official*
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
Community Patch Information:
1. ItemComparisonColorPatch *Active* *Applicable* *Applied*
2. LearningRateExplainerPatch *Active* *Applicable* *Applied*
3. LordConversationsCampaignBehaviorPatch *Active* *Applied*
4. MapFactionLogicLoopPatch
5. MaxFoodVarietyPartyMoralePatch
6. NeutralClanTierUpPatch *Active* *Applicable* *Applied*
7. ProsperousReignPatch *Active* *Applicable* *Applied*
8. LandGrantsForVeteransPatch
9. DisciplinarianPatch
10. AgrarianPatch *Active* *Applied*
11. AgriculturePatch *Active* *Applicable* *Applied*
12. AssessorPatch *Active* *Applicable* *Applied*
13. BannerlordPatch *Active* *Applicable* *Applied*
14. EnhancedMinesPatch *Active* *Applicable* *Applied*
15. FoodRationingPatch
16. LogisticsExpertPatch *Active* *Applicable* *Applied*
17. ManAtArmsPatch *Active* *Applicable* *Applied*
18. NourishSettlementPatch
19. ProminencePatch *Active* *Applicable* *Applied*
20. ReconstructionPatch *Active* *Applicable* *Applied*
21. ReevePatch *Active* *Applicable* *Applied*
22. RulerPatch *Active* *Applicable* *Applied*
23. SwordsAsTributePatch *Active* *Applicable* *Applied*
24. TaxCollectorPatch *Active* *Applicable* *Applied*
25. SupremeAuthorityPatch *Active* *Applicable* *Applied*
26. WarmongerPatch *Active* *Applicable* *Applied*
27. WarRationsPatch *Active* *Applicable* *Applied*
28. BowExpertPatch *Active* *Applicable* *Applied*
29. ConroiPatch *Active* *Applicable* *Applied*
30. CrossbowExpert *Active* *Applicable* *Applied*
31. FilledToBrimPatch *Active* *Applicable* *Applied*
32. SpareArrowsPatch *Active* *Applicable* *Applied*
33. SpareThrowingWeapon *Active* *Applicable* *Applied*
34. SquiresPatch *Active* *Applicable* *Applied*
35. ExtraArrowsPatch *Active* *Applicable* *Applied*
36. ExtraThrowingWeapons *Active* *Applicable* *Applied*
37. PeakFormPatch *Active* *Maybe Applicable* *Applied*
38. HealthyScoutPatch *Active* *Maybe Applicable* *Applied*
39. BattleReadyPatch *Active* *Applicable* *Applied*
40. FullyArmedPatch *Active* *Applicable* *Applied*
41. CrossbowCavalryPerkPatch *Active* *Applicable* *Applied*
42. BattleEquippedPatch *Active* *Applicable* *Applied*
43. BowMountedArcherPatch *Active* *Applicable* *Applied*
44. LargeQuiverPatch *Active* *Applicable* *Applied*
Loaded SubModules:
1. TaleWorlds.MountAndBlade.View.ViewSubModule, TaleWorlds.MountAndBlade.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
2. TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule, TaleWorlds.MountAndBlade.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
3. TaleWorlds.MountAndBlade.CustomBattle.CustomBattleSubModule, TaleWorlds.MountAndBlade.CustomBattle, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
4. SandBox.SandBoxSubModule, SandBox, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
5. SandBox.View.SandBoxViewSubModule, SandBox.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
6. SandBox.GauntletUI.SandBoxGauntletUISubModule, SandBox.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
7. StoryMode.StoryModeSubModule, StoryMode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
8. StoryMode.View.StoryModeViewSubModule, StoryMode.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
9. StoryMode.GauntletUI.StoryModeGauntletUISubModule, StoryMode.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
10. ManageRemoteCompanions.Main, ManageRemoteCompanions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
11. MBOptionScreen.MBOptionScreenSubModule, MBOptionScreen, Version=1.1.15.0, Culture=neutral, PublicKeyToken=null
v1.1.15
12. CommunityPatch.CommunityPatchSubModule, CommunityPatch, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
v0.1.0+3238ab7
System Info:
gpu: NVIDIA GeForce GTX 970M
cpu: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
GPU Memory: 3029MB
GC Allocated: 202533648B
Engine Memory Used: 0MB
GC Latency Mode: Client Interactive
GC LOH Compact Mode: Default
Operating System: Microsoft Windows 10.0.18362
Framework Compatibility: .NET Framework 4.8.4150.0
Hardware Accelerated Vector: Yes
Vector Size: 256 bits
CPU Info:
1. Intel Core i7-4710MQ with 4 cores:
1. (?) MHz (?) °C
2. (?) MHz (?) °C
3. (?) MHz (?) °C
4. (?) MHz (?) °C
Last edited: