In fact, I think the intent of the developers is to let players conquer the known world in three years or less. In my 1.4.2 play through I'm barely a year in and Sturgia and Western Empire no longer exist.
With Callums recent comment that this game is an action RPG with strategy sprinkled in, it appears this is the intent of the developers. They want the game fast.
In 1.4.2, as soon as a faction loses 20 percent of their territory every other faction declares war on them and within a month they're gone.
I would think that you would want factions to declare war realistically, lords vote for wars with countries that have nearby fiefs they personally want to own. Border disputes create wars with bordering countries. Wars are declared to regain lost fiefs. Some lords should never want to go to war at all. Wars should rarely, if ever, be declared on countries that are on the opposite side of the map, thousands of miles away.
Right now all lords are blood thirsty and war support is based entirely on which faction is the weakest, resulting in the quick elimination of several factions and the consolidation of power among factions in advantageous starting positions: Khuzait, Vlandia, and Aserai.
I guess I would like to know the intent of the dev's. If they want a fast paced game which results in one faction conquering the world in three years, why did they add heirs and family lineage?
If this game is Electronic Arts Medieval Simulator, I'll come back when a mod produces something similar to Viking Conquest: an in depth, realistic, and challenging game.
Right now this game is designed for pre teens: super easy, really fast, and non stop action. I'm beginning to think that's not an accident. In fact, I think it's the game the developers are trying to create.
Maybe I'm the minority. Maybe people really want a game designed to meet the attention span of 12 year olds.
A word from the developers would be helpfull here. What is the intent of developers when it comes to the pace of the game?
With Callums recent comment that this game is an action RPG with strategy sprinkled in, it appears this is the intent of the developers. They want the game fast.
In 1.4.2, as soon as a faction loses 20 percent of their territory every other faction declares war on them and within a month they're gone.
I would think that you would want factions to declare war realistically, lords vote for wars with countries that have nearby fiefs they personally want to own. Border disputes create wars with bordering countries. Wars are declared to regain lost fiefs. Some lords should never want to go to war at all. Wars should rarely, if ever, be declared on countries that are on the opposite side of the map, thousands of miles away.
Right now all lords are blood thirsty and war support is based entirely on which faction is the weakest, resulting in the quick elimination of several factions and the consolidation of power among factions in advantageous starting positions: Khuzait, Vlandia, and Aserai.
I guess I would like to know the intent of the dev's. If they want a fast paced game which results in one faction conquering the world in three years, why did they add heirs and family lineage?
If this game is Electronic Arts Medieval Simulator, I'll come back when a mod produces something similar to Viking Conquest: an in depth, realistic, and challenging game.
Right now this game is designed for pre teens: super easy, really fast, and non stop action. I'm beginning to think that's not an accident. In fact, I think it's the game the developers are trying to create.
Maybe I'm the minority. Maybe people really want a game designed to meet the attention span of 12 year olds.
A word from the developers would be helpfull here. What is the intent of developers when it comes to the pace of the game?
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