Smithing haggling mechanics

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dbodis

Recruit
Hello!
Though about a possibility of upgrading the smithing feature in bannerlord:
When doing orders for notables, the base price of the item should be 50-60% of the current item prices, and after finishing the order a player can have the possibility to enter in a haggling dialogue with the notable (like a persuasion check) and there the player can set the price up to the currently displayed values for items (maybe current prices + 10% for critical successes).
Passing the haggling checks also improves the player's trade skill, faliling the haggling checks halves the price of the item and causes the player to loose the reputation with the notable.

Whad do you think - sound interesting?
 
Hello!
Though about a possibility of upgrading the smithing feature in bannerlord:
When doing orders for notables, the base price of the item should be 50-60% of the current item prices, and after finishing the order a player can have the possibility to enter in a haggling dialogue with the notable (like a persuasion check) and there the player can set the price up to the currently displayed values for items (maybe current prices + 10% for critical successes).
Passing the haggling checks also improves the player's trade skill, faliling the haggling checks halves the price of the item and causes the player to loose the reputation with the notable.

Whad do you think - sound interesting?
I like this. I also think that we should be able to equip our generic troops, essentially giving us the ability to change their class - doing so would come with a penalty - make items that are made poorly potentially break in battle.
 
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