Summary: It is possible to deposit items in the stash and gain trade skill points by doing so.
How to Reproduce: Owning a city, deposit items in the stash. Checking the experience in that skill before and afterwards reveals additional points in the skill.
I remember playing a mod once on WB that included this type of option in diplomacy, also helped create alliance, non-agression, trades (increase traffic in caravans) and much more.
I believe that a well estabilished diplomacy this could work greatly. As well, it would go along with roads
Please allow us to barter in keeps and castles. Its hard to find characters as it is but if you can only barter on the world map then its very hard to locate someone it would be easier if we can barter in keeps so we can check the encyclopedia for their location go there and barter. Trying to...
I am doing a dedicated trader playthrough this time and I am wondering which perks work best.
BTW not a fan of the mandatory choice between two perks.
Apraisser vs Whole Seller:
15% decrease in sell price penalty for equipments.
Your profits are marked.
15% decrease in...
Is anyone else experiencing that often there are too few, or even none at all, companions with trade skill or smithing skill? (Even if the latter is really easy to train yourself)
Besides a shortage of certain types of companions I also notice that most companions tend to be completely lopsided...
I have this idea in mind that you know that the only purpose of the game is to fight. But there are side activities in the style of trading blacksmithing.
Here's the thing in my mind, let users fight other caravan manufacturers after they reach a certain level of trade. Whether it's war with...
Summary: After completing the main quest "Rescue Your Family" your children will show up in the inventory dropdown even if they aren't in your party.
How to Reproduce: Complete "Rescue Your Family" and open the dropdown menu for selecting heroes.
Media (Screenshots & Video):
I checked the forums and did not see that this had been reported already, nor did I find patch notes which changes the Trade Skill mechanics - so apologies if I missed it.
In the e1.4.0 Patch Notes it states: Players now gain trade XP correctly after Save & Load.
I am now using the e1.5.2...
Please make the rumors more reliable! Otherwise it's just luck wether you actually make a profit in the rumored town. I'm not saying there should'nt be some luck involved and also you should have to hurry to profit, but currently I can't see hold a rumor is, or how long it stays relevant. It's...
***FIXED, SEE BELOW***
Have been experiencing this issue for the past 2 days. Never encountered it before. It started happening a few days after installing e1.4.3, but not right away. All my save files and playthroughs are now affected, mods or no mods, fresh game or old. No hardware changes...
after the new update my workshops that normally make 200 and more now make 50 and less.
Same with caravans instead of making more then 1000 they make 200 or nothing.
I cant afford an army of 50.
Fix this pls.
I checked the posts on trade and trade window. I did not find any report on this bug.
I'm playing the latest stable version e184.108.40.206571.
The problem happens after I make a big sale or purchase at the trade window. A trade list appears when my mouse hovers over the "Done" button.
This is basically a bug report/PSA to anyone who hasn't already reverted their game to 1.4.0, do NOT create caravans right now in the current build of the game(1.4.1) or the beta build(1.4.2). They are utterly broken, here's how:
- Caravans will rarely, if ever, make you any money at all, and...
(The suggestion is at the bottom if you want to skip the context)
Beta 1.4.1 has uncovered some large flaws in the way prosperity is handled at very low values. The extreme warfare has driven some towns down to or close to 0 prosperity due to constant sieging and raiding. Here are...
Ever been super frustrated that you need a certain type of good or notice that a certain type of good is scarce and want to profit by providing it?
What if... you could?
Imagine that in addition to caravans and workshops, you could make a camp on the world map which could produce your choice...
First let me say awesome patch with 1.41. Really brought a lot to the game in a short amount of time.
My only suggestion for this game is to slow down with the constant wars. Battles are great. Figuring out how to beat someone when your kingdom is the underdog is great. But there should be some...
Ever thought wow that's a good idea when playing other games and wondered if we could include it in Bannerlord?
Compile your list here for TaleWorlds and modders to see.
Please try to keep a short and consistent format for easy reading. Feature idea, game name, max. 1-3 lines description...
The idea I'd like to suggest is pretty simple, but has some implications that can reach pretty far: Add "Arms and armor" (A&A for short for the purpose of the thread) as a trade good.
General idea: The arms and armor would be a culture-specific trade good(each culture would have a separate one)...