tbh i feel like the unit is in an okayish spot once they get rid of random pokes, losing 80% of ur hp to rng isnt rly that funThis class is the perfect example of why the Skirmishers class in general just feels like an afterthought. Why should I take this class over the light infantry class when they can have a better gear selection(and armour usually) with throwing weapons? Or even Heavy infantry who get even better gear by default? Even the shock infantry classes can take throwing weapons and actually use their movement speed to skirmish properly.
I've noticed for a while now you have "Ranged Javelins" that are a temporary perk for most of these classes, do you have an idea of what to implement or are we stuck? My idea is an opposite of the Improved Armour perk, they can sacrifice Armour for some extra movement points. Call it "Increased Mobility". Current Skirmisher class has 13 armour and 78 movement speed. With Increased Mobility they could have -9 armour and +3 movement speed, letting them outpace most shock infantry and catch up to archers faster to throw things at them.
To make this class interesting:
-Give all skirmisher classes a large shield by default for catching arrows
-Give all skirmisher classes an "Increased Mobility" perk for catching archers and skirmishing from slower infantry
-Remove spears from all skirmisher classes, there is way too many spears in the game as it stands, and these guys can use throwing weapons to maim a horse anyways
-All skirmisher classes should have an extra "throwing weapon" perk choice
-All skirmisher classes should have an upgrade to their throwing weapons
-Access to a tougher shield through perks
-Choice between a mace or a sword for melee, but they should both be pretty bad.
There you now have the quintessential "anti-archer" class that the game lacks right now. Last thing to mention is that the price should probably be increased to 120/130.
They arent strong against inf they are supposed to be strong vs archers. To my knowledge they can outrun heavy inf. You can work with your archers to create crossfire on infantry aswell. The javs are good enough to defend cav off to some extent. The skirmisher is probably the only playable 100g cost unit.Skirmishers would be pretty sweet and balanced if they were a bit faster and the javelins/jarids had the "bonus against shields" attribute. That's because they can't really disengage fast enough even from heavy infantry, and after a full volley of (6 per skirmisher) jarids, none of the enemies have their shields broken. Skirmishers should be a flanking force who can soften up even heavily shielded infantry by breaking their shields, but would get stomped by archers (range disadvantage) and cavalry.
Jarid can kill with 3 simple hits in close combat, heavy infantry swords may take more. I think Jarids as melle weapon have to be nerfed , they are too OP in skirmish and i guess is not their scope.
This class should be reverted back to beta and should cost 120. The tribal warrior should instead be 100.
Do you know that whole point of this class existing is historical throwing javeliner north-african unit gimmick? Giving throwing axe to Aserai skirmisher is like giving pilum to Vlandian knight...Bumping this thread because I saw in another thread (don't remember which one) mentioning the notion of giving the Skirmisher a throwing spear. Rather than having the Skirmisher replace javelins entirely, how about the javelins instead be downgraded to throwing axes. Even if we are to look at a quiver of 6 throwing axes, you'd still see a significant loss in headshot damage and effectiveness against armored opponents.
You have a point, though if TaleWorlds plans on giving this class a throwing spear, it shouldn't come at the cost of not having javelins at all.Do you know that whole point of this class existing is historical throwing javeliner north-african unit gimmick? Giving throwing axe to Aserai skirmisher is like giving pilum to Vlandian knight...
Eh i do not think game needs more throwing spears (heavy) anyway, pilum should be unique thing for Empire and for Legioner only.You have a point, though if TaleWorlds plans on giving this class a throwing spear, it shouldn't come at the cost of not having javelins at all.
My point is that he should still have a quiver of throwing weapons that deal reduced headshot damage and are less effective against armored targets, while still being able to deal a respectable amount of damage on torso hits.